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- High-Level_Shading_Language abstract "The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for use with the Microsoft Direct3D API. It is analogous to the GLSL shading language used with the OpenGL standard. It is very similar to the Nvidia Cg shading language, as it was developed alongside it. HLSL shaders can enable profound speed and detail increases as well as many special effects in both 2d and 3d computer graphics.HLSL programs come in five forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders and tessellation shaders (Hull and Domain shaders). A vertex shader is executed for each vertex that is submitted by the application, and is primarily responsible for transforming the vertex from object space to view space, generating texture coordinates, and calculating lighting coefficients such as the vertex's tangent, binormal and normal vectors. When a group of vertices (normally 3, to form a triangle) come through the vertex shader, their output position is interpolated to form pixels within its area; this process is known as rasterisation. Each of these pixels comes through the pixel shader, whereby the resultant screen colour is calculated.Optionally, an application using a Direct3D 10/11 interface and Direct3D 10/11 hardware may also specify a geometry shader. This shader takes as its input the three vertices of a triangle and uses this data to generate (or tessellate) additional triangles, which are each then sent to the rasterizer.".
- High-Level_Shading_Language thumbnail HLSL-Examples-1.PNG?width=300.
- High-Level_Shading_Language wikiPageExternalLink ShaderX2_IntroductionToHLSL.pdf.
- High-Level_Shading_Language wikiPageExternalLink hlsl.html.
- High-Level_Shading_Language wikiPageExternalLink index.php.
- High-Level_Shading_Language wikiPageExternalLink bb509635(v=VS.85).aspx.
- High-Level_Shading_Language wikiPageID "2338657".
- High-Level_Shading_Language wikiPageRevisionID "644808805".
- High-Level_Shading_Language subject Category:DirectX.
- High-Level_Shading_Language subject Category:Microsoft_application_programming_interfaces.
- High-Level_Shading_Language subject Category:Shading_languages.
- High-Level_Shading_Language type ProgrammingLanguage.
- High-Level_Shading_Language type Software.
- High-Level_Shading_Language type Work.
- High-Level_Shading_Language type CreativeWork.
- High-Level_Shading_Language type InformationEntity.
- High-Level_Shading_Language type Thing.
- High-Level_Shading_Language type Q386724.
- High-Level_Shading_Language type Q7397.
- High-Level_Shading_Language type Q9143.
- High-Level_Shading_Language comment "The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for use with the Microsoft Direct3D API. It is analogous to the GLSL shading language used with the OpenGL standard. It is very similar to the Nvidia Cg shading language, as it was developed alongside it.".
- High-Level_Shading_Language label "HLSL".
- High-Level_Shading_Language label "HLSL".
- High-Level_Shading_Language label "High Level Shader Language".
- High-Level_Shading_Language label "High Level Shader Language".
- High-Level_Shading_Language label "High Level Shader Language".
- High-Level_Shading_Language label "High Level Shader Language".
- High-Level_Shading_Language label "High Level Shader Language".
- High-Level_Shading_Language label "High Level Shading Language".
- High-Level_Shading_Language label "High Level Shading Language".
- High-Level_Shading_Language label "High-Level Shading Language".
- High-Level_Shading_Language label "고급 셰이더 언어".
- High-Level_Shading_Language sameAs High_Level_Shader_Language.
- High-Level_Shading_Language sameAs High_Level_Shading_Language.
- High-Level_Shading_Language sameAs High_Level_Shader_Language.
- High-Level_Shading_Language sameAs High_Level_Shader_Language.
- High-Level_Shading_Language sameAs High_Level_Shader_Language.
- High-Level_Shading_Language sameAs High_Level_Shading_Language.
- High-Level_Shading_Language sameAs 고급_셰이더_언어.
- High-Level_Shading_Language sameAs High_Level_Shader_Language.
- High-Level_Shading_Language sameAs HLSL.
- High-Level_Shading_Language sameAs m.074vdm.
- High-Level_Shading_Language sameAs Q559519.
- High-Level_Shading_Language sameAs Q559519.
- High-Level_Shading_Language wasDerivedFrom High-Level_Shading_Language?oldid=644808805.
- High-Level_Shading_Language depiction HLSL-Examples-1.PNG.
- High-Level_Shading_Language isPrimaryTopicOf High-Level_Shading_Language.