Matches in DBpedia 2016-04 for { <http://www.usgamer.net/articles/game-dev-recipes-axiom-verge> ?p ?o }
Showing triples 1 to 13 of
13
with 100 triples per page.
- game-dev-recipes-axiom-verge accessdate "2015-02-21".
- game-dev-recipes-axiom-verge archivedate "2015-05-11".
- game-dev-recipes-axiom-verge archiveurl 6YQwvVSfn.
- game-dev-recipes-axiom-verge date "2014-09-19".
- game-dev-recipes-axiom-verge deadurl "no".
- game-dev-recipes-axiom-verge first "Tom".
- game-dev-recipes-axiom-verge isCitedBy Super_Metroid.
- game-dev-recipes-axiom-verge last "McShea".
- game-dev-recipes-axiom-verge publisher "Gamer Network".
- game-dev-recipes-axiom-verge quote ""Super Metroid influenced the overall map structure," Happ says. "The larger map structure of Super Metroid, and the way things interrelate, having to get one item to bypass a certain area," Happ says, "I really did study that closely." And the result of his examination is a world in which you're continually pushed to see everything. "Exploration is the main focus." He points out: "If there's a barrier, you want to surmount it in some way to see what's on the other side."".
- game-dev-recipes-axiom-verge title "Game Dev Recipes: Axiom Verge".
- game-dev-recipes-axiom-verge url "http://www.usgamer.net/articles/game-dev-recipes-axiom-verge".
- game-dev-recipes-axiom-verge work USgamer.