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- rps-exclusive-gabe-newell-interview accessdate "2010-01-22".
- rps-exclusive-gabe-newell-interview accessdate "2013-01-10".
- rps-exclusive-gabe-newell-interview accessdate "2013-06-28".
- rps-exclusive-gabe-newell-interview archivedate "2014-05-12".
- rps-exclusive-gabe-newell-interview archiveurl "http://web.archive.org/web/20140512040010/http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/".
- rps-exclusive-gabe-newell-interview date "2007-11-21".
- rps-exclusive-gabe-newell-interview date "2007-11-22".
- rps-exclusive-gabe-newell-interview first "John".
- rps-exclusive-gabe-newell-interview isCitedBy Abandonware.
- rps-exclusive-gabe-newell-interview isCitedBy Clone_(computing).
- rps-exclusive-gabe-newell-interview isCitedBy Digital_distribution.
- rps-exclusive-gabe-newell-interview isCitedBy Digital_distribution_in_video_games.
- rps-exclusive-gabe-newell-interview isCitedBy Independent_video_game_development.
- rps-exclusive-gabe-newell-interview isCitedBy Indie_game.
- rps-exclusive-gabe-newell-interview isCitedBy Michael_Abrash.
- rps-exclusive-gabe-newell-interview isCitedBy Online_shopping.
- rps-exclusive-gabe-newell-interview isCitedBy Retrogaming.
- rps-exclusive-gabe-newell-interview last "Walker".
- rps-exclusive-gabe-newell-interview publisher Rock,_Paper,_Shotgun.
- rps-exclusive-gabe-newell-interview quote "Gabe: The worst days [for game development] were the cartridge days for the NES. It was a huge risk – you had all this money tied up in silicon in a warehouse somewhere, and so you’d be conservative in the decisions you felt you could make, very conservative in the IPs you signed, your art direction would not change, and so on. Now it’s the opposite extreme: we can put something up on Steam, deliver it to people all around the world, make changes. We can take more interesting risks.[...] On Steam there’s no shelf-space restriction. It’s great because they’re a bunch of old, orphaned games.".
- rps-exclusive-gabe-newell-interview quote "The worst days [for game development] were the cartridge days for the NES. It was a huge risk – you had all this money tied up in silicon in a warehouse somewhere, and so you’d be conservative in the decisions you felt you could make, very conservative in the IPs you signed, your art direction would not change, and so on. Now it’s the opposite extreme: we can put something up on Steam [a digital distributor], deliver it to people all around the world, make changes. We can take more interesting risks.[...] Retail doesn’t know how to deal with those games. On Steam there’s no shelf-space restriction. It’s great because they’re a bunch of old, orphaned games.".
- rps-exclusive-gabe-newell-interview quote "The worst days [for game development] were the cartridge days for the NES. It was a huge risk – you had all this money tied up in silicon in a warehouse somewhere, and so you’d be conservative in the decisions you felt you could make, very conservative in the IPs you signed, your art direction would not change, and so on. Now it’s the opposite extreme: we can put something up on Steam, deliver it to people all around the world, make changes. We can take more interesting risks.[...] Retail doesn’t know how to deal with those games. On Steam [a digital distributor] there’s no shelf-space restriction. It’s great because they’re a bunch of old, orphaned games.".
- rps-exclusive-gabe-newell-interview quote "The worst days were the cartridge days for the NES. It was a huge risk – you had all this money tied up in silicon in a warehouse somewhere, and so you’d be conservative in the decisions you felt you could make, very conservative in the IPs you signed, your art direction would not change, and so on. Now it’s the opposite extreme: we can put something up on Steam , deliver it to people all around the world, make changes. We can take more interesting risks.[...] Retail doesn’t know how to deal with those games. On Steam there’s no shelf-space restriction. It’s great because they’re a bunch of old, orphaned games.".
- rps-exclusive-gabe-newell-interview quote "The worst days were the cartridge days for the NES. It was a huge risk; you had all this money tied up in silicon in a warehouse somewhere, and so you’d be conservative in the decisions you felt you could make, very conservative in the IPs you signed, your art direction would not change, and so on. Now it’s the opposite extreme: we can put something up on Steam , deliver it to people all around the world, make changes. We can take more interesting risks.[...] Retail doesn’t know how to deal with those games. On Steam there’s no shelf-space restriction.".
- rps-exclusive-gabe-newell-interview title "RPS Exclusive: Gabe Newell Interview".
- rps-exclusive-gabe-newell-interview url rps-exclusive-gabe-newell-interview.
- rps-exclusive-gabe-newell-interview url "http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/".