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- ten-classic-games-that-did-not-age-well-154409.phtml accessdate "2011-02-11".
- ten-classic-games-that-did-not-age-well-154409.phtml author "Jim Sterling".
- ten-classic-games-that-did-not-age-well-154409.phtml date "2009-11-07".
- ten-classic-games-that-did-not-age-well-154409.phtml isCitedBy Crash_Bandicoot_(video_game).
- ten-classic-games-that-did-not-age-well-154409.phtml publisher "Destructoid.com".
- ten-classic-games-that-did-not-age-well-154409.phtml quote "The controls were bad enough. Crash Bandicoot has no concept of DualShock thumbsticks, and navigating the 3D platforming sections on a D-Pad is horrendous. Crash is difficult to control, and it's not helped by a rather crap camera that usually portrays the action from a very awkward angle. These two elements conspired to create frequent deaths as the player attempted to get a bulky, hard-to-move, ugly jumble of polygons to jump onto small surface areas surrounded by huge chasms. It was also nearly impossible to jump on crates or time the spin move properly to attack enemies.".
- ten-classic-games-that-did-not-age-well-154409.phtml title "Ten 'classic' games that did not age well".
- ten-classic-games-that-did-not-age-well-154409.phtml url ten-classic-games-that-did-not-age-well-154409.phtml.