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- Q7248496 subject Q13360530.
- Q7248496 subject Q7162744.
- Q7248496 abstract "In computer science, programming by example (PbE), also termed programming by demonstration or more generally as demonstrational programming, is an end-user development technique for teaching a computer new behavior by demonstrating actions on concrete examples. The system records user actions and infers a generalized program that can be used on new examples.PbE is intended to be easier to do than traditional computer programming, which generally requires learning and using a programming language. Many PbE systems have been developed as research prototypes, but few have found widespread real-world application. More recently, PbE has proved to be a useful paradigm for creating scientific work-flows. PbE is used in two independent clients for the BioMOBY protocol: Seahawk and Gbrowse moby. Also the programming by demonstration term has been mostly adopted by robotics researchers for teaching new behaviors to the robot through a physical demonstration of the task.".
- Q7248496 wikiPageExternalLink PBE.
- Q7248496 wikiPageExternalLink Your-Wish.
- Q7248496 wikiPageExternalLink wwid.
- Q7248496 wikiPageExternalLink abstract.
- Q7248496 wikiPageExternalLink carlson.pdf.
- Q7248496 wikiPageExternalLink 4.
- Q7248496 wikiPageWikiLink Q13360530.
- Q7248496 wikiPageWikiLink Q15712089.
- Q7248496 wikiPageWikiLink Q21198.
- Q7248496 wikiPageWikiLink Q40056.
- Q7248496 wikiPageWikiLink Q4914630.
- Q7248496 wikiPageWikiLink Q500467.
- Q7248496 wikiPageWikiLink Q6488206.
- Q7248496 wikiPageWikiLink Q68.
- Q7248496 wikiPageWikiLink Q7162744.
- Q7248496 wikiPageWikiLink Q7248497.
- Q7248496 wikiPageWikiLink Q7521366.
- Q7248496 wikiPageWikiLink Q753651.
- Q7248496 wikiPageWikiLink Q80006.
- Q7248496 wikiPageWikiLink Q9143.
- Q7248496 wikiPageWikiLink Q9332.
- Q7248496 wikiPageWikiLink Q950250.
- Q7248496 comment "In computer science, programming by example (PbE), also termed programming by demonstration or more generally as demonstrational programming, is an end-user development technique for teaching a computer new behavior by demonstrating actions on concrete examples.".
- Q7248496 label "Programming by example".