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- Q7192415 description "Computer scientist".
- Q7192415 description "Computer scientist".
- Q7192415 subject Q3919876.
- Q7192415 subject Q5312304.
- Q7192415 subject Q6378932.
- Q7192415 abstract "Pierre Rautenbach is a computer scientist best known for his work in the field of real-time shadow rendering and for constructing a system that dynamically swaps rendering algorithms – based on performance – as scene complexity (and thus computational load) increases. In this renderer, if needed and appropriate, some of the computational load is shifted from the GPU to the CPU. The net effect is a “satisficing” system that guarantees smooth motion through a scene and rendering quality that gracefully degrades in the face of increasing scene complexity and then recovers as conditions improve. Rautenbach is also the author of the book, 3D Game Programming Using DirectX 10 and OpenGL published by Cengage Learning.".
- Q7192415 occupation Q82594.
- Q7192415 wikiPageWikiLink Q16911860.
- Q7192415 wikiPageWikiLink Q178570.
- Q7192415 wikiPageWikiLink Q183484.
- Q7192415 wikiPageWikiLink Q188695.
- Q7192415 wikiPageWikiLink Q193564.
- Q7192415 wikiPageWikiLink Q2944238.
- Q7192415 wikiPageWikiLink Q3919876.
- Q7192415 wikiPageWikiLink Q5300.
- Q7192415 wikiPageWikiLink Q5312304.
- Q7192415 wikiPageWikiLink Q6378932.
- Q7192415 wikiPageWikiLink Q7301089.
- Q7192415 wikiPageWikiLink Q82594.
- Q7192415 wikiPageWikiLink Q8366.
- Q7192415 wikiPageWikiLink Q913999.
- Q7192415 name "Pierre Rautenbach".
- Q7192415 name "Rautenbach, Pierre".
- Q7192415 occupation "Computer Scientist".
- Q7192415 shortDescription "Computer scientist".
- Q7192415 type Person.
- Q7192415 type Agent.
- Q7192415 type Person.
- Q7192415 type Agent.
- Q7192415 type NaturalPerson.
- Q7192415 type Thing.
- Q7192415 type Q215627.
- Q7192415 type Q5.
- Q7192415 type Person.
- Q7192415 comment "Pierre Rautenbach is a computer scientist best known for his work in the field of real-time shadow rendering and for constructing a system that dynamically swaps rendering algorithms – based on performance – as scene complexity (and thus computational load) increases. In this renderer, if needed and appropriate, some of the computational load is shifted from the GPU to the CPU.".
- Q7192415 label "Pierre Rautenbach".
- Q7192415 givenName "Pierre".
- Q7192415 name "Pierre Rautenbach".
- Q7192415 name "Rautenbach, Pierre".
- Q7192415 surname "Rautenbach".