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- Q6007196 subject Q7036109.
- Q6007196 abstract "Implementation theory is an area of game theory closely related to mechanism design where an attempt is made to add into a game a mechanism such that the equilibrium of the game conforms to some concept of social optimality (for instance Pareto optimality). In a game where multiple agents are to report their preferences (or their type), it may be in the best interest of some agents to lie about their preferences. This may improve their payoff, but it may not be seen as a fair outcome to other agents. In order to implement a more "fair" outcome, in a repeated game, the other players may choose to punish any "cheaters".The conditions of a repeated game where an arbitrary outcome may be enforced are set out in theorems often known as folk theorems. If a game is not repeated, it may only be possible to implement outcomes which are Nash equilibria or satisfy some other equilibrium concept.".
- Q6007196 wikiPageWikiLink Q23389.
- Q6007196 wikiPageWikiLink Q26090.
- Q6007196 wikiPageWikiLink Q36829.
- Q6007196 wikiPageWikiLink Q44455.
- Q6007196 wikiPageWikiLink Q5384490.
- Q6007196 wikiPageWikiLink Q650738.
- Q6007196 wikiPageWikiLink Q7036109.
- Q6007196 wikiPageWikiLink Q7111912.
- Q6007196 comment "Implementation theory is an area of game theory closely related to mechanism design where an attempt is made to add into a game a mechanism such that the equilibrium of the game conforms to some concept of social optimality (for instance Pareto optimality). In a game where multiple agents are to report their preferences (or their type), it may be in the best interest of some agents to lie about their preferences.".
- Q6007196 label "Implementation theory".