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- Q2468432 subject Q6847174.
- Q2468432 subject Q8085191.
- Q2468432 subject Q8411343.
- Q2468432 subject Q8543539.
- Q2468432 subject Q9932816.
- Q2468432 abstract "Motor City Online was a racing massively multiplayer online video game released by Electronic Arts on October 29, 2001. The point of the game was to buy classic cars (mostly American muscle cars) ranging from 1930s to 1970s models, tune them up, and race them against other players. The game went offline on August 29, 2003 so EA Games could focus on their current online game at the time, The Sims Online. EA, however, developed a new online racing game, called Need for Speed: World. Many fans of Motor City Online consider Need for Speed: World a Spiritual successor of Motor City Online, although EA has denied any direct link between the two games.Originally conceived as part of the Need for Speed series under the title Need for Speed: Motor City, all single player elements that may have been developed for the game were discarded in favor of an online-only model. The game featured some role-playing video game elements, such as leveling up after completing tasks (e.g. winning races), and a functional, supply and demand economy for players to get involved in.Aside from EA focusing on The Sims Online, another contributing factor to MCO's demise was the game's technical setup. Lag, as with most online games, was a problem, with cars acting unpredictably during times of high latency. Falling subscription rates (from an alleged peak of 36,000) and a lack of new interest in the game eventually led to its downfall. Previous Motor City Online users were offered access to The Sims Online, Ultima Online, or Earth & Beyond.".
- Q2468432 computingPlatform Q1406.
- Q2468432 developer Q173941.
- Q2468432 genre Q860750.
- Q2468432 genre Q862490.
- Q2468432 publisher Q173941.
- Q2468432 releaseDate "2001-10-29".
- Q2468432 wikiPageExternalLink 011967.html.
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- Q2468432 wikiPageWikiLink Q173941.
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- Q2468432 wikiPageWikiLink Q8085191.
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- Q2468432 wikiPageWikiLink Q8543539.
- Q2468432 wikiPageWikiLink Q860750.
- Q2468432 wikiPageWikiLink Q862490.
- Q2468432 wikiPageWikiLink Q9932816.
- Q2468432 developer Q173941.
- Q2468432 genre Q860750.
- Q2468432 genre Q862490.
- Q2468432 platforms Q1406.
- Q2468432 publisher "Electronic Arts".
- Q2468432 released "2001-10-29".
- Q2468432 title "Motor City Online".
- Q2468432 type CreativeWork.
- Q2468432 type Software.
- Q2468432 type VideoGame.
- Q2468432 type Work.
- Q2468432 type Thing.
- Q2468432 type Q386724.
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- Q2468432 type Q7889.
- Q2468432 comment "Motor City Online was a racing massively multiplayer online video game released by Electronic Arts on October 29, 2001. The point of the game was to buy classic cars (mostly American muscle cars) ranging from 1930s to 1970s models, tune them up, and race them against other players. The game went offline on August 29, 2003 so EA Games could focus on their current online game at the time, The Sims Online. EA, however, developed a new online racing game, called Need for Speed: World.".
- Q2468432 label "Motor City Online".
- Q2468432 name "Motor City Online".