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- Q22905832 abstract "In artificial intelligence, a behavior model is a mathematical model used to describe the behavior of one or more intelligent agents. In game artificial intelligence, it is used to describe the behavior of one or more non-player characters. Common behavior models include:Finite-state machinesDecision treesBehavior treesHierarchical task networksHierarchical control systemsUtility systems".
- Q22905832 wikiPageWikiLink Q1142726.
- Q22905832 wikiPageWikiLink Q11660.
- Q22905832 wikiPageWikiLink Q17029359.
- Q22905832 wikiPageWikiLink Q176452.
- Q22905832 wikiPageWikiLink Q18205497.
- Q22905832 wikiPageWikiLink Q22909591.
- Q22905832 wikiPageWikiLink Q2494121.
- Q22905832 wikiPageWikiLink Q466466.
- Q22905832 wikiPageWikiLink Q486902.
- Q22905832 wikiPageWikiLink Q5753136.
- Q22905832 wikiPageWikiLink Q831366.
- Q22905832 comment "In artificial intelligence, a behavior model is a mathematical model used to describe the behavior of one or more intelligent agents. In game artificial intelligence, it is used to describe the behavior of one or more non-player characters. Common behavior models include:Finite-state machinesDecision treesBehavior treesHierarchical task networksHierarchical control systemsUtility systems".
- Q22905832 label "Behavior model".