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- Q16966182 subject Q18698754.
- Q16966182 subject Q7023446.
- Q16966182 subject Q8257707.
- Q16966182 abstract "PowerVR OpenRL™ is a flexible low level interactive ray tracing API, available for download as an SDK for accelerating ray tracing in both graphics and non-graphics (e.g., physics) applications. OpenRL was developed by the Caustic Professional division of Imagination Technologies. A free perpetual license of OpenRL is available for integration, with either commercial or non-commercial applications.In OpenRL, acceleration structures are built and maintained transparently, behind the scenes, and this eliminates the need for the client application to write any code to create or traverse them. This also allows for ray tracing hardware acceleration of the acceleration structure assembly.".
- Q16966182 wikiPageExternalLink ray-tracing.
- Q16966182 wikiPageExternalLink hardware-review-caustic-series2-r2500-ray-tracing-accelerator-card.
- Q16966182 wikiPageExternalLink 218500694.
- Q16966182 wikiPageWikiLink Q1119662.
- Q16966182 wikiPageWikiLink Q165194.
- Q16966182 wikiPageWikiLink Q18698754.
- Q16966182 wikiPageWikiLink Q619942.
- Q16966182 wikiPageWikiLink Q7023446.
- Q16966182 wikiPageWikiLink Q776616.
- Q16966182 wikiPageWikiLink Q8257707.
- Q16966182 comment "PowerVR OpenRL™ is a flexible low level interactive ray tracing API, available for download as an SDK for accelerating ray tracing in both graphics and non-graphics (e.g., physics) applications. OpenRL was developed by the Caustic Professional division of Imagination Technologies.".
- Q16966182 label "OpenRL".