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- Q1366289 subject Q15137809.
- Q1366289 subject Q7703222.
- Q1366289 abstract "In 3D computer graphics, the graphics pipeline or rendering pipeline refers to the sequence of steps used to create a 2D raster representation of a 3D scene. Plainly speaking, once a 3D model has been created, for instance in a video game or any other 3D computer animation, the graphics pipeline is the process of turning that 3D model into what the computer displays. In the early history of 3D computer graphics, fixed purpose hardware was used to speed up the steps of the pipeline through a fixed-function pipeline. Later, the hardware evolved, becoming more general purpose, allowing greater flexibility in graphics rendering as well as more generalized hardware, and allowing the same generalized hardware to perform not only different steps of the pipeline, like in fixed purpose hardware, but even in limited forms of general purpose computing. As the hardware evolved, so did the graphics pipelines, the OpenGL, and DirectX pipelines, but the general concept of the pipeline remains the same.".
- Q1366289 wikiPageExternalLink developer.nvidia.com.
- Q1366289 wikiPageExternalLink 6-837-computer-graphics-fall-2003.
- Q1366289 wikiPageExternalLink graphics-pipeline.
- Q1366289 wikiPageExternalLink developer.
- Q1366289 wikiPageExternalLink 01-raster.pdf.
- Q1366289 wikiPageExternalLink 49076-extremetech-3d-pipeline-tutorial.
- Q1366289 wikiPageWikiLink Q1163900.
- Q1366289 wikiPageWikiLink Q14524612.
- Q1366289 wikiPageWikiLink Q15137809.
- Q1366289 wikiPageWikiLink Q1565254.
- Q1366289 wikiPageWikiLink Q17089986.
- Q1366289 wikiPageWikiLink Q178570.
- Q1366289 wikiPageWikiLink Q183484.
- Q1366289 wikiPageWikiLink Q187631.
- Q1366289 wikiPageWikiLink Q188695.
- Q1366289 wikiPageWikiLink Q189177.
- Q1366289 wikiPageWikiLink Q1940131.
- Q1366289 wikiPageWikiLink Q2006448.
- Q1366289 wikiPageWikiLink Q213439.
- Q1366289 wikiPageWikiLink Q2915210.
- Q1366289 wikiPageWikiLink Q4308.
- Q1366289 wikiPageWikiLink Q600158.
- Q1366289 wikiPageWikiLink Q60179.
- Q1366289 wikiPageWikiLink Q619942.
- Q1366289 wikiPageWikiLink Q633182.
- Q1366289 wikiPageWikiLink Q7703222.
- Q1366289 wikiPageWikiLink Q919509.
- Q1366289 type Thing.
- Q1366289 comment "In 3D computer graphics, the graphics pipeline or rendering pipeline refers to the sequence of steps used to create a 2D raster representation of a 3D scene. Plainly speaking, once a 3D model has been created, for instance in a video game or any other 3D computer animation, the graphics pipeline is the process of turning that 3D model into what the computer displays.".
- Q1366289 label "Graphics pipeline".
- Q1366289 seeAlso Q14524612.
- Q1366289 seeAlso Q5535526.