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- 0,,SB110243451698593254,00.html accessdate "2013-07-01".
- 0,,SB110243451698593254,00.html author "MARCELO PRINCE, PETER ROTH".
- 0,,SB110243451698593254,00.html date "2004-12-21".
- 0,,SB110243451698593254,00.html isCitedBy Digital_distribution_in_video_games.
- 0,,SB110243451698593254,00.html isCitedBy Independent_video_game_development.
- 0,,SB110243451698593254,00.html isCitedBy Indie_game.
- 0,,SB110243451698593254,00.html publisher Wall_Street_Journal.
- 0,,SB110243451698593254,00.html publisher "Wallstreet journal Online".
- 0,,SB110243451698593254,00.html quote "The jump in development and marketing costs has made the videogame industry "enormously risk averse,[...]Publishers have largely focused on making sequels to successful titles or games based on movie or comic book characters, which are seen as less risky. "We don't green light any more things that will be small or average size games.[...]"".
- 0,,SB110243451698593254,00.html title "Videogame Publishers Place Big Bets on Big-Budget Games".
- 0,,SB110243451698593254,00.html url "http://online.wsj.com/article/0,,SB110243451698593254,00.html#".