Matches in DBpedia 2016-04 for { <http://iwataasks.nintendo.com/interviews/#/ds/zelda/0/0> ?p ?o }
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- 0 accessdate "2010-06-27".
- 0 accessdate "2011-12-15".
- 0 accessdate "2015-07-21".
- 0 authorlink1 "Satoru Iwata".
- 0 authorlink2 "Eiji Aonuma".
- 0 first1 "Satoru".
- 0 first2 "Eiji".
- 0 first3 "Daiki".
- 0 isCitedBy List_of_Iwata_Asks_interviews.
- 0 isCitedBy The_Legend_of_Zelda:_Majoras_Mask.
- 0 isCitedBy The_Legend_of_Zelda:_Spirit_Tracks.
- 0 last1 "Iwata".
- 0 last2 "Aonuma".
- 0 last3 "Iwamoto".
- 0 publisher Nintendo.
- 0 publisher "Nintendo of America, Inc.".
- 0 publisher "Nintendo".
- 0 quote "Eiji Aonuma: And we were supposed to make its sequel in a year... At first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans... At that point, the "Three-Day System", the idea of a compact world to be played over and over again, came down from Miyamoto-san and one other director, Koizumi-san. We added that to the mix, and then, finally, we saw the full substance of a The Legend of Zelda game we could make in one year.".
- 0 title "Iwata Asks: The Legend of Zelda: Spirit Tracks".
- 0 title "The Previous Game Felt As Though We'd Given Our All".
- 0 url 0.
- 0 website "Iwata Asks".
- 0 work "Iwata Asks: The Legend of Zelda: Spirit Tracks".