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- Virtual_sports abstract "Virtual Sports are electronic games that generate visual feedback on a display device. Inspired by real sports these games originated from fantasy sports that were drawn using paper and pencil. The use of computers has transformed these fantasy sports from being mostly played by a group of friends or acquaintances in a local community to potentially being anonymously played from around the world.The first time Virtual Sports were used on a computer was in 1961, in an early form of fantasy baseball coded for an IBM 1620 computer by John Burgeson. It allowed two teams to play one another using random number generation and player statistics to determine a game's outcome, including a play-by-play description. The game was coded for a computer with only 20 KB in computer memory and was entirely self-contained. Today, due to modern motion capture technologies and state of the art software agents very complex sports animations can be created. A good example of this would be the animations created by Electronic Arts for the FIFA video game series or by Globalbet for Virtual Football . Virtual Sports are emerging as a growing form of on-line entertainment. These games have paper-based histories going back almost 40 years but the move to networked, computerized games have made them easier to set up and play. With the growing number of business interests surrounding these games, there has emerged a greater competition for big names in the business.".
- Virtual_sports wikiPageExternalLink watch?v=YYey3_WCPrg.
- Virtual_sports wikiPageID "44183384".
- Virtual_sports wikiPageLength "4103".
- Virtual_sports wikiPageOutDegree "14".
- Virtual_sports wikiPageRevisionID "669133698".
- Virtual_sports wikiPageWikiLink Category:1961_introductions.
- Virtual_sports wikiPageWikiLink Category:Sports_video_games.
- Virtual_sports wikiPageWikiLink Display_device.
- Virtual_sports wikiPageWikiLink Electronic_Arts.
- Virtual_sports wikiPageWikiLink Electronic_Games.
- Virtual_sports wikiPageWikiLink FIFA_(video_game_series).
- Virtual_sports wikiPageWikiLink Gambling.
- Virtual_sports wikiPageWikiLink Globalbet.
- Virtual_sports wikiPageWikiLink Goal.
- Virtual_sports wikiPageWikiLink IBM_1620.
- Virtual_sports wikiPageWikiLink John_Burgeson.
- Virtual_sports wikiPageWikiLink Motion_capture.
- Virtual_sports wikiPageWikiLink Software_agent.
- Virtual_sports wikiPageWikiLink Television_timeout.
- Virtual_sports wikiPageWikiLinkText "Virtual sports".
- Virtual_sports wikiPageUsesTemplate Template:Citation_needed.
- Virtual_sports wikiPageUsesTemplate Template:Multiple_issues.
- Virtual_sports wikiPageUsesTemplate Template:One_source.
- Virtual_sports wikiPageUsesTemplate Template:POV.
- Virtual_sports subject Category:1961_introductions.
- Virtual_sports subject Category:Sports_video_games.
- Virtual_sports hypernym Games.
- Virtual_sports type VideoGame.
- Virtual_sports comment "Virtual Sports are electronic games that generate visual feedback on a display device. Inspired by real sports these games originated from fantasy sports that were drawn using paper and pencil.".
- Virtual_sports label "Virtual sports".
- Virtual_sports sameAs Q18395471.
- Virtual_sports sameAs m.0125svyc.
- Virtual_sports sameAs Q18395471.
- Virtual_sports wasDerivedFrom Virtual_sports?oldid=669133698.
- Virtual_sports isPrimaryTopicOf Virtual_sports.