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- Viewing_frustum abstract "In 3D computer graphics, the view frustum (also called viewing frustum) is the region of space in the modeled world that may appear on the screen; it is the field of view of the notional camera.The view frustum is typically obtained by taking a frustum—that is a truncation with parallel planes—of the pyramid of vision, which is the adaptation of (idealized) cone of vision that a camera or eye would have to the rectangular viewports typically used in computer graphics. Some authors use pyramid of vision as a synonym for view frustum itself, i.e. consider it truncated.The exact shape of this region varies depending on what kind of camera lens is being simulated, but typically it is a frustum of a rectangular pyramid (hence the name). The planes that cut the frustum perpendicular to the viewing direction are called the near plane and the far plane. Objects closer to the camera than the near plane or beyond the far plane are not drawn. Sometimes, the far plane is placed infinitely far away from the camera so all objects within the frustum are drawn regardless of their distance from the camera.View frustum culling is the process of removing objects that lie completely outside the viewing frustum from the rendering process. Rendering these objects would be a waste of time since they are not directly visible. To make culling fast, it is usually done using bounding volumes surrounding the objects rather than the objects themselves.".
- Viewing_frustum thumbnail ViewFrustum.svg?width=300.
- Viewing_frustum wikiPageID "782564".
- Viewing_frustum wikiPageLength "4007".
- Viewing_frustum wikiPageOutDegree "16".
- Viewing_frustum wikiPageRevisionID "619590771".
- Viewing_frustum wikiPageWikiLink 3D_computer_graphics.
- Viewing_frustum wikiPageWikiLink Aspect_ratio_(image).
- Viewing_frustum wikiPageWikiLink Bounding_volume.
- Viewing_frustum wikiPageWikiLink Category:3D_computer_graphics.
- Viewing_frustum wikiPageWikiLink Cone_of_vision.
- Viewing_frustum wikiPageWikiLink Field_of_view.
- Viewing_frustum wikiPageWikiLink Field_of_view_in_video_games.
- Viewing_frustum wikiPageWikiLink Frustum.
- Viewing_frustum wikiPageWikiLink Hidden_surface_determination.
- Viewing_frustum wikiPageWikiLink Normal_(geometry).
- Viewing_frustum wikiPageWikiLink Rendering_(computer_graphics).
- Viewing_frustum wikiPageWikiLink Viewport.
- Viewing_frustum wikiPageWikiLink File:Pyramid_of_vision.svg.
- Viewing_frustum wikiPageWikiLink File:ViewFrustum.svg.
- Viewing_frustum wikiPageWikiLinkText "Viewing frustum".
- Viewing_frustum wikiPageWikiLinkText "viewing frustum".
- Viewing_frustum wikiPageUsesTemplate Template:Compu-graphics-stub.
- Viewing_frustum wikiPageUsesTemplate Template:Refimprove.
- Viewing_frustum wikiPageUsesTemplate Template:Reflist.
- Viewing_frustum subject Category:3D_computer_graphics.
- Viewing_frustum hypernym Region.
- Viewing_frustum type Settlement.
- Viewing_frustum type Redirect.
- Viewing_frustum comment "In 3D computer graphics, the view frustum (also called viewing frustum) is the region of space in the modeled world that may appear on the screen; it is the field of view of the notional camera.The view frustum is typically obtained by taking a frustum—that is a truncation with parallel planes—of the pyramid of vision, which is the adaptation of (idealized) cone of vision that a camera or eye would have to the rectangular viewports typically used in computer graphics.".
- Viewing_frustum label "Viewing frustum".
- Viewing_frustum sameAs Q60179.
- Viewing_frustum sameAs Frustum_Culling.
- Viewing_frustum sameAs Frustum_culling.
- Viewing_frustum sameAs m.03b_83.
- Viewing_frustum sameAs Q60179.
- Viewing_frustum sameAs 视体.
- Viewing_frustum wasDerivedFrom Viewing_frustum?oldid=619590771.
- Viewing_frustum depiction ViewFrustum.svg.
- Viewing_frustum isPrimaryTopicOf Viewing_frustum.