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- Unified_shader_model abstract "The Unified Shader Model (known in OpenGL as simply \"Unified Shader Model,\" known in Direct3D 10 as \"Shader Model 4.0\"), represents a form of shaders where all shader stages in the rendering pipeline (geometry, vertex, pixel, etc) have the same capabilities. They can all read textures and buffers, and they use instruction sets that are almost identical.The instruction set is not completely the same between different shader types; different shader stages may have a few distinctions. Fragment/pixel shaders can compute implicit texture coordinate gradients, while geometry shaders can emit rendering primitives.Early shader abstractions (such as Shader Model 1.x) used very different instruction sets for vertex and pixel shaders, with vertex shaders having much more flexible instruction set. Later shader models (such as Shader Model 2.x and 3.0) reduced the differences, approaching Unified Shader Model.".
- Unified_shader_model thumbnail Unified_shader_model.svg?width=300.
- Unified_shader_model wikiPageID "11344491".
- Unified_shader_model wikiPageLength "3832".
- Unified_shader_model wikiPageOutDegree "26".
- Unified_shader_model wikiPageRevisionID "692628955".
- Unified_shader_model wikiPageWikiLink Adreno.
- Unified_shader_model wikiPageWikiLink Advanced_Micro_Devices.
- Unified_shader_model wikiPageWikiLink Category:Shading.
- Unified_shader_model wikiPageWikiLink Direct3D.
- Unified_shader_model wikiPageWikiLink Fermi_(microarchitecture).
- Unified_shader_model wikiPageWikiLink GeForce_8_series.
- Unified_shader_model wikiPageWikiLink Graphics_Core_Next.
- Unified_shader_model wikiPageWikiLink High-Level_Shading_Language.
- Unified_shader_model wikiPageWikiLink Instruction_set.
- Unified_shader_model wikiPageWikiLink Intel_GMA.
- Unified_shader_model wikiPageWikiLink Kepler_(microarchitecture).
- Unified_shader_model wikiPageWikiLink Load_balancing_(computing).
- Unified_shader_model wikiPageWikiLink Maxwell_(microarchitecture).
- Unified_shader_model wikiPageWikiLink Nvidia.
- Unified_shader_model wikiPageWikiLink OpenGL.
- Unified_shader_model wikiPageWikiLink PowerVR.
- Unified_shader_model wikiPageWikiLink Radeon_HD_2000_series.
- Unified_shader_model wikiPageWikiLink S3_Graphics_Chrome_400.
- Unified_shader_model wikiPageWikiLink Scheduling_(computing).
- Unified_shader_model wikiPageWikiLink Shader.
- Unified_shader_model wikiPageWikiLink TeraScale_(microarchitecture).
- Unified_shader_model wikiPageWikiLink Tesla_(microarchitecture).
- Unified_shader_model wikiPageWikiLink Xbox_360.
- Unified_shader_model wikiPageWikiLink Xenos_(graphics_chip).
- Unified_shader_model wikiPageWikiLink File:Unified_shader_model.svg.
- Unified_shader_model wikiPageWikiLinkText "SPs - Shader Processors - Unified Shaders".
- Unified_shader_model wikiPageWikiLinkText "SPs – Shader Processors – Unified Shaders".
- Unified_shader_model wikiPageWikiLinkText "Shader Model 4".
- Unified_shader_model wikiPageWikiLinkText "Shader Model 4.0".
- Unified_shader_model wikiPageWikiLinkText "Shader Processors".
- Unified_shader_model wikiPageWikiLinkText "Unified Shader Processors".
- Unified_shader_model wikiPageWikiLinkText "Unified Shaders".
- Unified_shader_model wikiPageWikiLinkText "Unified Shaderss".
- Unified_shader_model wikiPageWikiLinkText "Unified shader model".
- Unified_shader_model wikiPageWikiLinkText "Unified shader processors".
- Unified_shader_model wikiPageWikiLinkText "Unified shaders".
- Unified_shader_model wikiPageWikiLinkText "Unified shading architecture".
- Unified_shader_model wikiPageWikiLinkText "unified shader architecture".
- Unified_shader_model wikiPageWikiLinkText "unified shader model".
- Unified_shader_model wikiPageWikiLinkText "unified shader".
- Unified_shader_model wikiPageWikiLinkText "unified shaders".
- Unified_shader_model wikiPageUsesTemplate Template:Citation_needed.
- Unified_shader_model wikiPageUsesTemplate Template:Compu-graphics-stub.
- Unified_shader_model wikiPageUsesTemplate Template:Reflist.
- Unified_shader_model subject Category:Shading.
- Unified_shader_model type Page.
- Unified_shader_model comment "The Unified Shader Model (known in OpenGL as simply \"Unified Shader Model,\" known in Direct3D 10 as \"Shader Model 4.0\"), represents a form of shaders where all shader stages in the rendering pipeline (geometry, vertex, pixel, etc) have the same capabilities. They can all read textures and buffers, and they use instruction sets that are almost identical.The instruction set is not completely the same between different shader types; different shader stages may have a few distinctions.".
- Unified_shader_model label "Unified shader model".
- Unified_shader_model sameAs Q2713634.
- Unified_shader_model sameAs نموذج_المظلل_الموحد.
- Unified_shader_model sameAs Shaders_Unificados.
- Unified_shader_model sameAs مدل_سایهزنی_یکپارچه.
- Unified_shader_model sameAs Unified_Shader.
- Unified_shader_model sameAs Unified_shader_model.
- Unified_shader_model sameAs m.02r8dfy.
- Unified_shader_model sameAs Унифицированная_шейдерная_модель.
- Unified_shader_model sameAs Уніфікована_шейдерна_модель.
- Unified_shader_model sameAs Q2713634.
- Unified_shader_model wasDerivedFrom Unified_shader_model?oldid=692628955.
- Unified_shader_model depiction Unified_shader_model.svg.
- Unified_shader_model isPrimaryTopicOf Unified_shader_model.