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- Rendering_equation abstract "In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometric optics approximation. It was simultaneously introduced into computer graphics by David Immel et al. and James Kajiya in 1986. The various realistic rendering techniques in computer graphics attempt to solve this equation.The physical basis for the rendering equation is the law of conservation of energy. Assuming that L denotes radiance, we have that at each particular position and direction, the outgoing light (Lo) is the sum of the emitted light (Le) and the reflected light. The reflected light itself is the sum from all directions of the incoming light (Li) multiplied by the surface reflection and cosine of the incident angle.".
- Rendering_equation thumbnail Rendering_eq.png?width=300.
- Rendering_equation wikiPageExternalLink lecture12.
- Rendering_equation wikiPageID "1502669".
- Rendering_equation wikiPageLength "10049".
- Rendering_equation wikiPageOutDegree "56".
- Rendering_equation wikiPageRevisionID "697198137".
- Rendering_equation wikiPageWikiLink Absorption_(electromagnetic_radiation).
- Rendering_equation wikiPageWikiLink Angle_of_incidence_(optics).
- Rendering_equation wikiPageWikiLink Average.
- Rendering_equation wikiPageWikiLink Bidirectional_reflectance_distribution_function.
- Rendering_equation wikiPageWikiLink Blueshift.
- Rendering_equation wikiPageWikiLink Category:Computer_graphics.
- Rendering_equation wikiPageWikiLink Computer_graphics.
- Rendering_equation wikiPageWikiLink Conservation_of_energy.
- Rendering_equation wikiPageWikiLink Electromagnetic_radiation.
- Rendering_equation wikiPageWikiLink Electron.
- Rendering_equation wikiPageWikiLink Emission_spectrum.
- Rendering_equation wikiPageWikiLink Emissivity.
- Rendering_equation wikiPageWikiLink Energy_level.
- Rendering_equation wikiPageWikiLink Finite_element_method.
- Rendering_equation wikiPageWikiLink Fluorescence.
- Rendering_equation wikiPageWikiLink Fredholm_integral_equation.
- Rendering_equation wikiPageWikiLink Glass.
- Rendering_equation wikiPageWikiLink Global_illumination.
- Rendering_equation wikiPageWikiLink Integral.
- Rendering_equation wikiPageWikiLink Integral_equation.
- Rendering_equation wikiPageWikiLink Interference_(wave_propagation).
- Rendering_equation wikiPageWikiLink Irradiance.
- Rendering_equation wikiPageWikiLink Jim_Kajiya.
- Rendering_equation wikiPageWikiLink Metropolis_light_transport.
- Rendering_equation wikiPageWikiLink Monte_Carlo_method.
- Rendering_equation wikiPageWikiLink Motion_blur.
- Rendering_equation wikiPageWikiLink Nonlinear_system.
- Rendering_equation wikiPageWikiLink Normal_(geometry).
- Rendering_equation wikiPageWikiLink Optics.
- Rendering_equation wikiPageWikiLink Path_tracing.
- Rendering_equation wikiPageWikiLink Phosphorescence.
- Rendering_equation wikiPageWikiLink Photon.
- Rendering_equation wikiPageWikiLink Photon_mapping.
- Rendering_equation wikiPageWikiLink Polarization_(waves).
- Rendering_equation wikiPageWikiLink Quantum_field_theory.
- Rendering_equation wikiPageWikiLink Radiance.
- Rendering_equation wikiPageWikiLink Radiosity_(computer_graphics).
- Rendering_equation wikiPageWikiLink Redshift.
- Rendering_equation wikiPageWikiLink Relativistic_Doppler_effect.
- Rendering_equation wikiPageWikiLink Rendering_(computer_graphics).
- Rendering_equation wikiPageWikiLink Spectrum.
- Rendering_equation wikiPageWikiLink Sphere.
- Rendering_equation wikiPageWikiLink Subsurface_scattering.
- Rendering_equation wikiPageWikiLink Time.
- Rendering_equation wikiPageWikiLink Time-of-flight_camera.
- Rendering_equation wikiPageWikiLink Transmission_coefficient.
- Rendering_equation wikiPageWikiLink Trichromacy.
- Rendering_equation wikiPageWikiLink Visible_spectrum.
- Rendering_equation wikiPageWikiLink Volume_rendering.
- Rendering_equation wikiPageWikiLink Water.
- Rendering_equation wikiPageWikiLink Wavelength.
- Rendering_equation wikiPageWikiLink File:Rendering_eq.png.
- Rendering_equation wikiPageWikiLinkText "Rendering equation".
- Rendering_equation wikiPageWikiLinkText "radiance approximation".
- Rendering_equation wikiPageWikiLinkText "rendering equation".
- Rendering_equation subject Category:Computer_graphics.
- Rendering_equation hypernym Equation.
- Rendering_equation type Area.
- Rendering_equation type Area.
- Rendering_equation comment "In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometric optics approximation. It was simultaneously introduced into computer graphics by David Immel et al. and James Kajiya in 1986. The various realistic rendering techniques in computer graphics attempt to solve this equation.The physical basis for the rendering equation is the law of conservation of energy.".
- Rendering_equation label "Rendering equation".
- Rendering_equation sameAs Q263369.
- Rendering_equation sameAs Zobrazovací_rovnice.
- Rendering_equation sameAs Rendergleichung.
- Rendering_equation sameAs Jednadžba_globalnog_osvjetljenja.
- Rendering_equation sameAs Equazione_di_rendering.
- Rendering_equation sameAs m.056d8m.
- Rendering_equation sameAs Уравнение_рендеринга.
- Rendering_equation sameAs Direct_Volume_Rendering_Equation.
- Rendering_equation sameAs Рівняння_рендерингу.
- Rendering_equation sameAs Q263369.
- Rendering_equation sameAs 渲染方程.
- Rendering_equation wasDerivedFrom Rendering_equation?oldid=697198137.
- Rendering_equation depiction Rendering_eq.png.
- Rendering_equation isPrimaryTopicOf Rendering_equation.