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- Real-time_rendering abstract "Real-time rendering is one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The rate at which images are displayed is measured in frames per second (frame/s) or hertz (Hz). The frame rate is the measurement of how quickly an imaging device produces unique consecutive images.".
- Real-time_rendering wikiPageExternalLink etd-10142002-145150.
- Real-time_rendering wikiPageExternalLink article2.
- Real-time_rendering wikiPageExternalLink www.realtimerendering.com.
- Real-time_rendering wikiPageID "9639177".
- Real-time_rendering wikiPageLength "6432".
- Real-time_rendering wikiPageOutDegree "4".
- Real-time_rendering wikiPageRevisionID "704980212".
- Real-time_rendering wikiPageWikiLink Category:Computer_graphics.
- Real-time_rendering wikiPageWikiLink Category:Real-time_computing.
- Real-time_rendering wikiPageWikiLink Computer_graphics.
- Real-time_rendering wikiPageWikiLink Rasterisation.
- Real-time_rendering wikiPageWikiLinkText "Real-time rendering".
- Real-time_rendering wikiPageWikiLinkText "real-time rendered".
- Real-time_rendering wikiPageWikiLinkText "real-time rendering".
- Real-time_rendering wikiPageWikiLinkText "real-time".
- Real-time_rendering wikiPageUsesTemplate Template:Cite_book.
- Real-time_rendering wikiPageUsesTemplate Template:Cite_thesis.
- Real-time_rendering wikiPageUsesTemplate Template:Cite_web.
- Real-time_rendering wikiPageUsesTemplate Template:Mergewith.
- Real-time_rendering wikiPageUsesTemplate Template:No_footnotes.
- Real-time_rendering subject Category:Computer_graphics.
- Real-time_rendering subject Category:Real-time_computing.
- Real-time_rendering hypernym Areas.
- Real-time_rendering type Area.
- Real-time_rendering type Settlement.
- Real-time_rendering type Area.
- Real-time_rendering comment "Real-time rendering is one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The rate at which images are displayed is measured in frames per second (frame/s) or hertz (Hz). The frame rate is the measurement of how quickly an imaging device produces unique consecutive images.".
- Real-time_rendering label "Real-time rendering".
- Real-time_rendering sameAs Q7301089.
- Real-time_rendering sameAs m.02pmrxb.
- Real-time_rendering sameAs Q7301089.
- Real-time_rendering wasDerivedFrom Real-time_rendering?oldid=704980212.
- Real-time_rendering homepage Extremetech.com.
- Real-time_rendering isPrimaryTopicOf Real-time_rendering.