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- Ray_Tobey abstract "Ray Tobey (born c. 1965) is an American computer game and video game programmer best known for writing the first arcade-style combat flight simulator game, Skyfox (1984).After taking a 6-week summer computer class at school when he was 13, Tobey saved for a year to purchase a Commodore PET 2001 for $800. He learned BASIC and then 6502 machine language, having graduated to an Apple II. Soon the teenager was a central figure in the Philadelphia Area Computer Society.At 16, Tobey and a friend started work on a combat flight sim called Alpha Strike for the Apple II, a project that continued for two years. When they went to Boston for the 1983 Applefest they were invited to meet Rod Nakamoto, a long-time games industry executive. Nakamoto praised the game, and later that day introduced them to Apple Computer co-founder Steve Wozniak. Wozniak was amazed by the visual effects Tobey had achieved with the game. He had recently joined the Board of Directors of start-up game publisher Electronic Arts, and he gave Tobey a business card with a message for EA President Trip Hawkins written on the back: \"Trip, Please consider this flight simulator as the finest Apple game ever done. Woz\" Tobey was still only a senior in high school. Less than two weeks later EA had flown him and his parents to Northern California for a meeting. Bill Budge, then the best-known computer game designer in North America for his Raster Blaster and Pinball Construction Set games, urged Tobey to sign a development deal. After his graduation in June he rejected a rival offer from Sir-Tech and committed to EA to produce the newly renamed Skyfox, becoming their second-youngest developer.Tobey initially continued work on the game at home for several months, but when there was one month left in the schedule EA suggested that he come to California. As it turned out, he would work at the EA offices in San Mateo for almost a year before completing the game.He worked closely with producer Stewart Bonn and with Richard Hilleman, both of whom later held senior management positions at EA. Although nominally an independent developer, Tobey worked in the EA offices alongside other employees, and was accepted by them as part of the then-small EA team. The only difference was that he was assigned no card key (to avoid problems with California labor laws) and had to deal with occasionally being locked out by accident.Key to the title's evolution during that year was its re-structuring as a mission-based game, a structure that would be emulated by many later combat flight sims.When the game was released in 1984 it became one of EA's biggest early hits, selling over 400,000 copies. in 1988 Tobey joined EA as an employee and wrote the martial arts fighting game Budokan.".
- Ray_Tobey wikiPageExternalLink skyfox.
- Ray_Tobey wikiPageExternalLink www.proflightsimulatorfact.com.
- Ray_Tobey wikiPageID "2744029".
- Ray_Tobey wikiPageLength "3386".
- Ray_Tobey wikiPageOutDegree "28".
- Ray_Tobey wikiPageRevisionID "705882571".
- Ray_Tobey wikiPageWikiLink Apple_II.
- Ray_Tobey wikiPageWikiLink Apple_Inc..
- Ray_Tobey wikiPageWikiLink BASIC.
- Ray_Tobey wikiPageWikiLink Bill_Budge.
- Ray_Tobey wikiPageWikiLink Budokan_(Amiga_game).
- Ray_Tobey wikiPageWikiLink Category:1965_births.
- Ray_Tobey wikiPageWikiLink Category:Living_people.
- Ray_Tobey wikiPageWikiLink Category:Video_game_programmers.
- Ray_Tobey wikiPageWikiLink Commodore_PET.
- Ray_Tobey wikiPageWikiLink Electronic_Arts.
- Ray_Tobey wikiPageWikiLink Fighting_game.
- Ray_Tobey wikiPageWikiLink Flight_simulator.
- Ray_Tobey wikiPageWikiLink MOS_Technology_6502.
- Ray_Tobey wikiPageWikiLink PC_game.
- Ray_Tobey wikiPageWikiLink Pinball_Construction_Set.
- Ray_Tobey wikiPageWikiLink Programmer.
- Ray_Tobey wikiPageWikiLink Raster_Blaster.
- Ray_Tobey wikiPageWikiLink Richard_Hilleman.
- Ray_Tobey wikiPageWikiLink Rod_Nakamoto.
- Ray_Tobey wikiPageWikiLink San_Mateo,_California.
- Ray_Tobey wikiPageWikiLink Sir-Tech.
- Ray_Tobey wikiPageWikiLink Skyfox.
- Ray_Tobey wikiPageWikiLink Startup_company.
- Ray_Tobey wikiPageWikiLink Steve_Wozniak.
- Ray_Tobey wikiPageWikiLink Trip_Hawkins.
- Ray_Tobey wikiPageWikiLink United_States.
- Ray_Tobey wikiPageWikiLink Video_game.
- Ray_Tobey wikiPageWikiLink Video_game_publisher.
- Ray_Tobey wikiPageWikiLinkText "Ray Tobey".
- Ray_Tobey id "3571".
- Ray_Tobey name "Ray Tobey's profile".
- Ray_Tobey wikiPageUsesTemplate Template:Moby_developer.
- Ray_Tobey subject Category:1965_births.
- Ray_Tobey subject Category:Living_people.
- Ray_Tobey subject Category:Video_game_programmers.
- Ray_Tobey hypernym Game.
- Ray_Tobey type Company.
- Ray_Tobey type List.
- Ray_Tobey type VideoGame.
- Ray_Tobey type List.
- Ray_Tobey type Programmer.
- Ray_Tobey comment "Ray Tobey (born c. 1965) is an American computer game and video game programmer best known for writing the first arcade-style combat flight simulator game, Skyfox (1984).After taking a 6-week summer computer class at school when he was 13, Tobey saved for a year to purchase a Commodore PET 2001 for $800. He learned BASIC and then 6502 machine language, having graduated to an Apple II.".
- Ray_Tobey label "Ray Tobey".
- Ray_Tobey sameAs Q7298202.
- Ray_Tobey sameAs m.080d6h.
- Ray_Tobey sameAs Q7298202.
- Ray_Tobey wasDerivedFrom Ray_Tobey?oldid=705882571.
- Ray_Tobey isPrimaryTopicOf Ray_Tobey.