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- Programmer_art abstract "Programmer art refers to temporary graphics added by the software developer to test functionality. When creating the artwork, speed is a priority and aesthetics are secondary (if they are given any consideration at all). In fact, programmer art might be intentionally bad. This draws attention to the fact that the artwork is only a placeholder and should not go into the final product. This practice might also speed its replacement.Common forms of programmer art include stick figure sprites, in platformers, and fuchsia textures, in games using 3d models. Games with a \"top-down\" perspective tend to use alphanumeric characters and simple 2-d shapes to represent characters and landscape elements.Not all programmers decide to replace the art in their games prior to release, though. This is especially common in indie games, since indie developers generally lack the resources to commission large amounts of art for their games.".
- Programmer_art wikiPageID "6842798".
- Programmer_art wikiPageLength "2097".
- Programmer_art wikiPageOutDegree "9".
- Programmer_art wikiPageRevisionID "698443294".
- Programmer_art wikiPageWikiLink Braid_(video_game).
- Programmer_art wikiPageWikiLink Category:Computer_art.
- Programmer_art wikiPageWikiLink Fuchsia_(color).
- Programmer_art wikiPageWikiLink Indie_game.
- Programmer_art wikiPageWikiLink Jonathan_Blow.
- Programmer_art wikiPageWikiLink Software.
- Programmer_art wikiPageWikiLink Sprite_(computer_graphics).
- Programmer_art wikiPageWikiLink Stick_figure.
- Programmer_art wikiPageWikiLink Texture_mapping.
- Programmer_art wikiPageWikiLinkText "Programmer art".
- Programmer_art wikiPageWikiLinkText "programmer art".
- Programmer_art align "right".
- Programmer_art alt "A computer-generated image of a typical platform game, showing simplified graphics of the player's character, a door, a ladder, a set of spikes, a lever to be pulled, and one of the monsters. The graphics are very simple with basic textures, on a plain blue background".
- Programmer_art alt "A computer-generated image of the release copy of Braid as a platform game, showing the main character, a door, a ladder, a set of spikes, a lever, and one of the monsters. The art appears to be painted elements, consisting of wooden beams adjoining rock faces, with foliage around, against a faded yellow-green background showing more of a forest.".
- Programmer_art direction "vertical".
- Programmer_art footer "Jonathan Blow's original programmer art for the game Braid compared with the game's final artwork by artist David Hellman.".
- Programmer_art image "Braid-art-1.jpg".
- Programmer_art image "Braid-art-2.jpg".
- Programmer_art width "220".
- Programmer_art wikiPageUsesTemplate Template:Computer-stub.
- Programmer_art wikiPageUsesTemplate Template:Distinguish.
- Programmer_art wikiPageUsesTemplate Template:Multiple_image.
- Programmer_art wikiPageUsesTemplate Template:Unreferenced.
- Programmer_art subject Category:Computer_art.
- Programmer_art type Redirect.
- Programmer_art type Thing.
- Programmer_art comment "Programmer art refers to temporary graphics added by the software developer to test functionality. When creating the artwork, speed is a priority and aesthetics are secondary (if they are given any consideration at all). In fact, programmer art might be intentionally bad. This draws attention to the fact that the artwork is only a placeholder and should not go into the final product.".
- Programmer_art label "Programmer art".
- Programmer_art differentFrom Algorithmic_art.
- Programmer_art sameAs Q7248479.
- Programmer_art sameAs m.0gs4dz.
- Programmer_art sameAs Q7248479.
- Programmer_art wasDerivedFrom Programmer_art?oldid=698443294.
- Programmer_art isPrimaryTopicOf Programmer_art.