Matches in DBpedia 2016-04 for { <http://dbpedia.org/resource/Procedural_animation> ?p ?o }
Showing triples 1 to 57 of
57
with 100 triples per page.
- Procedural_animation abstract "A procedural animation is a type of computer animation, used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations.Procedural animation is used to simulate particle systems (smoke, fire, water), cloth and clothing, rigid body dynamics, and hair and fur dynamics, as well as character animation.In video games it is often used for simple things like turning a character's head when a player looks around (as in Quake III Arena) and more complex things, like ragdoll physics, which is usually used for the death of a character in which the ragdoll will realistically fall to the floor. A ragdoll usually consists of a series of connected rigid bodies that are programmed to have Newtonian physics acting upon them; therefore, very realistic effects can be generated that would very hardly be possible with traditional animation. For example, a character can die slumped over a cliff and the weight of its upper-body can drag the rest of it over the edge.Even more complex examples of procedural animation can be found in the game Spore wherein user-created creatures will automatically be animated to all actions needed in the game from walking, to driving, to picking things up. In the game Unreal Tournament 3 bodies who have gone into ragdoll mode to fake death can arise from any position into which they have fallen and get back on their feet. The canceled Indiana Jones game from LucasArts shown at E3 2006 featured character motions that were animated entirely in real-time, with characters dodging, punching, and reacting to the environment based on an engine called Euphoria by NaturalMotion which has since been used in games such as Grand Theft Auto IV and Backbreaker.".
- Procedural_animation thumbnail TRUE_Procedural_Animation_En.gif?width=300.
- Procedural_animation wikiPageID "3041911".
- Procedural_animation wikiPageLength "3172".
- Procedural_animation wikiPageOutDegree "26".
- Procedural_animation wikiPageRevisionID "696410134".
- Procedural_animation wikiPageWikiLink Animation.
- Procedural_animation wikiPageWikiLink Backbreaker_(video_game).
- Procedural_animation wikiPageWikiLink Cartoon_physics.
- Procedural_animation wikiPageWikiLink Category:Virtual_reality.
- Procedural_animation wikiPageWikiLink Computer_animation.
- Procedural_animation wikiPageWikiLink Electronic_Entertainment_Expo.
- Procedural_animation wikiPageWikiLink Euphoria_(software).
- Procedural_animation wikiPageWikiLink Game_physics.
- Procedural_animation wikiPageWikiLink Grand_Theft_Auto_IV.
- Procedural_animation wikiPageWikiLink Indiana_Jones_and_the_Staff_of_Kings.
- Procedural_animation wikiPageWikiLink LucasArts.
- Procedural_animation wikiPageWikiLink NaturalMotion.
- Procedural_animation wikiPageWikiLink Particle_system.
- Procedural_animation wikiPageWikiLink Physics_engine.
- Procedural_animation wikiPageWikiLink Procedural_generation.
- Procedural_animation wikiPageWikiLink Procedural_programming.
- Procedural_animation wikiPageWikiLink Procedural_texture.
- Procedural_animation wikiPageWikiLink Quake_III_Arena.
- Procedural_animation wikiPageWikiLink Ragdoll_physics.
- Procedural_animation wikiPageWikiLink Rigid_body_dynamics.
- Procedural_animation wikiPageWikiLink Spore_(2008_video_game).
- Procedural_animation wikiPageWikiLink System_dynamics.
- Procedural_animation wikiPageWikiLink Unreal_Tournament_3.
- Procedural_animation wikiPageWikiLink Video_game.
- Procedural_animation wikiPageWikiLink File:TRUE_Procedural_Animation_En.gif.
- Procedural_animation wikiPageWikiLinkText "Procedural animation".
- Procedural_animation wikiPageWikiLinkText "animation".
- Procedural_animation wikiPageWikiLinkText "procedural animation".
- Procedural_animation wikiPageWikiLinkText "procedural".
- Procedural_animation wikiPageWikiLinkText "procedurally animated".
- Procedural_animation wikiPageWikiLinkText "procedurally".
- Procedural_animation wikiPageUsesTemplate Template:Animation.
- Procedural_animation wikiPageUsesTemplate Template:Citation_needed.
- Procedural_animation wikiPageUsesTemplate Template:Physics_engines.
- Procedural_animation wikiPageUsesTemplate Template:Videogame-software-stub.
- Procedural_animation subject Category:Virtual_reality.
- Procedural_animation hypernym Animation.
- Procedural_animation type Anime.
- Procedural_animation type Illusion.
- Procedural_animation comment "A procedural animation is a type of computer animation, used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations.Procedural animation is used to simulate particle systems (smoke, fire, water), cloth and clothing, rigid body dynamics, and hair and fur dynamics, as well as character animation.In video games it is often used for simple things like turning a character's head when a player looks around (as in Quake III Arena) and more complex things, like ragdoll physics, which is usually used for the death of a character in which the ragdoll will realistically fall to the floor. ".
- Procedural_animation label "Procedural animation".
- Procedural_animation sameAs Q1349925.
- Procedural_animation sameAs تحريك_إجرائي.
- Procedural_animation sameAs Prozedurale_Animation.
- Procedural_animation sameAs Animation_procédurale.
- Procedural_animation sameAs m.08mmrl.
- Procedural_animation sameAs Процедурная_анимация.
- Procedural_animation sameAs Q1349925.
- Procedural_animation wasDerivedFrom Procedural_animation?oldid=696410134.
- Procedural_animation depiction TRUE_Procedural_Animation_En.gif.
- Procedural_animation isPrimaryTopicOf Procedural_animation.