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- High-level_emulation abstract "High-level emulation (HLE) is an approach for construction of emulators, especially for video game consoles, which attempts to simulate the response of the system rather than accurately recreating its internal design.Instead of trying to accurately create or recreate the hardware gate by gate, in HLE a software platform is created on which the emulated code can be run in a host computer having different hardware and a different instruction set. The effort focuses on recreating the appropriate functionality provided by the system emulated. Thus, the emphasis is shifted from the most efficient method of processing data to getting the same (or comparable) results as if the native platform was used. By contrast, the traditional way of emulating is termed Low-level emulation, or LLE which is used to develop new computer hardware and execute legacy binary code.The term HLE originates from UltraHLE, the first emulator for the Nintendo 64 console that ran commercial games. Initial discussion about HLE occurred to give context for the reasons behind some video games not functioning properly with the emulator. The earliest (1962) high-level emulator was called a functional simulator for executing military flight programs written in symbolic assembly language code, without generating binary code.".
- High-level_emulation wikiPageExternalLink ultrahle.html.
- High-level_emulation wikiPageExternalLink techinfo.htm.
- High-level_emulation wikiPageID "2805386".
- High-level_emulation wikiPageLength "9014".
- High-level_emulation wikiPageOutDegree "28".
- High-level_emulation wikiPageRevisionID "681607781".
- High-level_emulation wikiPageWikiLink 3D_computer_graphics.
- High-level_emulation wikiPageWikiLink Abstraction_layer.
- High-level_emulation wikiPageWikiLink Arithmetic_logic_unit.
- High-level_emulation wikiPageWikiLink Assembly_language.
- High-level_emulation wikiPageWikiLink Bootstrapping.
- High-level_emulation wikiPageWikiLink Category:Emulation_software.
- High-level_emulation wikiPageWikiLink Computer_hardware.
- High-level_emulation wikiPageWikiLink Copyright.
- High-level_emulation wikiPageWikiLink Emulator.
- High-level_emulation wikiPageWikiLink Floating-point_unit.
- High-level_emulation wikiPageWikiLink Graphics_processing_unit.
- High-level_emulation wikiPageWikiLink Integer.
- High-level_emulation wikiPageWikiLink Integrated_circuit.
- High-level_emulation wikiPageWikiLink Machine_code.
- High-level_emulation wikiPageWikiLink Nintendo_64.
- High-level_emulation wikiPageWikiLink Operating_system.
- High-level_emulation wikiPageWikiLink ROM_image.
- High-level_emulation wikiPageWikiLink Random-access_memory.
- High-level_emulation wikiPageWikiLink Semantics.
- High-level_emulation wikiPageWikiLink Software.
- High-level_emulation wikiPageWikiLink Software_development_kit.
- High-level_emulation wikiPageWikiLink Texture_mapping.
- High-level_emulation wikiPageWikiLink Tweaking.
- High-level_emulation wikiPageWikiLink UltraHLE.
- High-level_emulation wikiPageWikiLink Video_game.
- High-level_emulation wikiPageWikiLink Video_game_console.
- High-level_emulation wikiPageWikiLink Xbox_(console).
- High-level_emulation wikiPageWikiLinkText "Functional simulation".
- High-level_emulation wikiPageWikiLinkText "HLE".
- High-level_emulation wikiPageWikiLinkText "High-level emulation".
- High-level_emulation wikiPageWikiLinkText "high-level emulation".
- High-level_emulation wikiPageWikiLinkText "low-level".
- High-level_emulation wikiPageUsesTemplate Template:Essay.
- High-level_emulation wikiPageUsesTemplate Template:Multiple_issues.
- High-level_emulation wikiPageUsesTemplate Template:Unreferenced.
- High-level_emulation subject Category:Emulation_software.
- High-level_emulation hypernym Approach.
- High-level_emulation type ProgrammingLanguage.
- High-level_emulation type Computer.
- High-level_emulation type Layer.
- High-level_emulation comment "High-level emulation (HLE) is an approach for construction of emulators, especially for video game consoles, which attempts to simulate the response of the system rather than accurately recreating its internal design.Instead of trying to accurately create or recreate the hardware gate by gate, in HLE a software platform is created on which the emulated code can be run in a host computer having different hardware and a different instruction set.".
- High-level_emulation label "High-level emulation".
- High-level_emulation sameAs Q5754549.
- High-level_emulation sameAs m.083tm3.
- High-level_emulation sameAs Q5754549.
- High-level_emulation wasDerivedFrom High-level_emulation?oldid=681607781.
- High-level_emulation isPrimaryTopicOf High-level_emulation.