Matches in DBpedia 2016-04 for { <http://dbpedia.org/resource/Graphics_pipeline> ?p ?o }
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- Graphics_pipeline abstract "In 3D computer graphics, the graphics pipeline or rendering pipeline refers to the sequence of steps used to create a 2D raster representation of a 3D scene. Plainly speaking, once a 3D model has been created, for instance in a video game or any other 3D computer animation, the graphics pipeline is the process of turning that 3D model into what the computer displays. In the early history of 3D computer graphics, fixed purpose hardware was used to speed up the steps of the pipeline through a fixed-function pipeline. Later, the hardware evolved, becoming more general purpose, allowing greater flexibility in graphics rendering as well as more generalized hardware, and allowing the same generalized hardware to perform not only different steps of the pipeline, like in fixed purpose hardware, but even in limited forms of general purpose computing. As the hardware evolved, so did the graphics pipelines, the OpenGL, and DirectX pipelines, but the general concept of the pipeline remains the same.".
- Graphics_pipeline wikiPageExternalLink developer.nvidia.com.
- Graphics_pipeline wikiPageExternalLink 6-837-computer-graphics-fall-2003.
- Graphics_pipeline wikiPageExternalLink graphics-pipeline.
- Graphics_pipeline wikiPageExternalLink developer.
- Graphics_pipeline wikiPageExternalLink 01-raster.pdf.
- Graphics_pipeline wikiPageExternalLink 49076-extremetech-3d-pipeline-tutorial.
- Graphics_pipeline wikiPageID "1441951".
- Graphics_pipeline wikiPageLength "8029".
- Graphics_pipeline wikiPageOutDegree "31".
- Graphics_pipeline wikiPageRevisionID "704633439".
- Graphics_pipeline wikiPageWikiLink 3D_computer_graphics.
- Graphics_pipeline wikiPageWikiLink Answers.com.
- Graphics_pipeline wikiPageWikiLink Category:3D_rendering.
- Graphics_pipeline wikiPageWikiLink Category:Graphics_hardware.
- Graphics_pipeline wikiPageWikiLink DirectX.
- Graphics_pipeline wikiPageWikiLink Fixed-function.
- Graphics_pipeline wikiPageWikiLink Framebuffer.
- Graphics_pipeline wikiPageWikiLink Graphics_processing_unit.
- Graphics_pipeline wikiPageWikiLink Greg_Humphreys.
- Graphics_pipeline wikiPageWikiLink Hardware_acceleration.
- Graphics_pipeline wikiPageWikiLink Interpolation.
- Graphics_pipeline wikiPageWikiLink OpenGL.
- Graphics_pipeline wikiPageWikiLink Rasterisation.
- Graphics_pipeline wikiPageWikiLink Ray_casting.
- Graphics_pipeline wikiPageWikiLink Ray_tracing_(graphics).
- Graphics_pipeline wikiPageWikiLink Shader.
- Graphics_pipeline wikiPageWikiLink Stream_processing.
- Graphics_pipeline wikiPageWikiLink Transform,_clipping,_and_lighting.
- Graphics_pipeline wikiPageWikiLink University_of_Virginia.
- Graphics_pipeline wikiPageWikiLink Vector_processor.
- Graphics_pipeline wikiPageWikiLink Video_card.
- Graphics_pipeline wikiPageWikiLink Viewing_frustum.
- Graphics_pipeline wikiPageWikiLink File:Graphic_Pipeline.png.
- Graphics_pipeline wikiPageWikiLink File:Graphic_Pipeline_New_Tech.png.
- Graphics_pipeline wikiPageWikiLinkText "3D engine".
- Graphics_pipeline wikiPageWikiLinkText "Graphics pipeline".
- Graphics_pipeline wikiPageWikiLinkText "Graphics pipeline#Per-vertex lighting".
- Graphics_pipeline wikiPageWikiLinkText "Graphics pipeline#Scan conversion or rasterization".
- Graphics_pipeline wikiPageWikiLinkText "Graphics_pipeline#Viewing_transformation".
- Graphics_pipeline wikiPageWikiLinkText "Pipe".
- Graphics_pipeline wikiPageWikiLinkText "fragment".
- Graphics_pipeline wikiPageWikiLinkText "graphics pipeline".
- Graphics_pipeline wikiPageWikiLinkText "hardware".
- Graphics_pipeline wikiPageWikiLinkText "lighting".
- Graphics_pipeline wikiPageWikiLinkText "pipeline".
- Graphics_pipeline wikiPageWikiLinkText "pipelines".
- Graphics_pipeline wikiPageWikiLinkText "pixel pipeline".
- Graphics_pipeline wikiPageWikiLinkText "polygon rendering".
- Graphics_pipeline wikiPageWikiLinkText "rendering pipeline".
- Graphics_pipeline wikiPageWikiLinkText "rendering pipelines".
- Graphics_pipeline wikiPageWikiLinkText "texture map".
- Graphics_pipeline wikiPageWikiLinkText "texture units".
- Graphics_pipeline wikiPageUsesTemplate Template:Details.
- Graphics_pipeline wikiPageUsesTemplate Template:Note.
- Graphics_pipeline wikiPageUsesTemplate Template:Reflist.
- Graphics_pipeline wikiPageUsesTemplate Template:See_also.
- Graphics_pipeline subject Category:3D_rendering.
- Graphics_pipeline subject Category:Graphics_hardware.
- Graphics_pipeline type MusicGenre.
- Graphics_pipeline type Page.
- Graphics_pipeline type Thing.
- Graphics_pipeline comment "In 3D computer graphics, the graphics pipeline or rendering pipeline refers to the sequence of steps used to create a 2D raster representation of a 3D scene. Plainly speaking, once a 3D model has been created, for instance in a video game or any other 3D computer animation, the graphics pipeline is the process of turning that 3D model into what the computer displays.".
- Graphics_pipeline label "Graphics pipeline".
- Graphics_pipeline seeAlso Geometry_pipelines.
- Graphics_pipeline seeAlso Rasterisation.
- Graphics_pipeline seeAlso Rasterization.
- Graphics_pipeline sameAs Q1366289.
- Graphics_pipeline sameAs ماسورة_الرسوميات.
- Graphics_pipeline sameAs Vykreslovací_řetězec.
- Graphics_pipeline sameAs Grafikpipeline.
- Graphics_pipeline sameAs Tubería_de_renderizado.
- Graphics_pipeline sameAs پایپ_لاین_گرافیک.
- Graphics_pipeline sameAs Pipeline_3D.
- Graphics_pipeline sameAs Pipeline_grafica.
- Graphics_pipeline sameAs グラフィックスパイプライン.
- Graphics_pipeline sameAs 그래픽스_파이프라인.
- Graphics_pipeline sameAs m.051x9g.
- Graphics_pipeline sameAs Grafička_protočna_obrada.
- Graphics_pipeline sameAs Q1366289.
- Graphics_pipeline sameAs 繪圖管線.
- Graphics_pipeline wasDerivedFrom Graphics_pipeline?oldid=704633439.
- Graphics_pipeline isPrimaryTopicOf Graphics_pipeline.