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- Gamification_of_learning abstract "The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning. Gamification, broadly defined, is the process of defining the elements which comprise games that make those games fun and motivate players to continue playing, and using those same elements in a non-game context to influence behaviour. In educational contexts, examples of desired student behaviour which gamification can potentially influence include attending class, focusing on meaningful learning tasks, and taking initiative.Distinguishable from game-based learning, gamification of learning does not involve students in designing and creating their own games, or in playing commercially produced video games. Within game-based learning initiatives, students might use Gamestar Mechanic or GameMaker to create their own video game, or play Minecraft, for example, where they explore and create 3D worlds. In these examples, along with games such as Surge and Angry Birds, the learning agenda is encompassed within the game itself.Some authors contrast gamification of learning with game-based learning, claiming that gamification occurs only when learning happens in a non-game context, such as a school classroom, and when a series of game elements is arranged into a system or \"game layer\" which operates in coordination with the learning in that regular classroom. Others include games that are created to induce learning.".
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- Gamification_of_learning wikiPageWikiLink Coercion.
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- Gamification_of_learning wikiPageWikiLink Daniel_H._Pink.
- Gamification_of_learning wikiPageWikiLink Differentiated_instruction.
- Gamification_of_learning wikiPageWikiLink Duolingo.
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- Gamification_of_learning wikiPageWikiLink Experience_point.
- Gamification_of_learning wikiPageWikiLink Fitbit.
- Gamification_of_learning wikiPageWikiLink Fitocracy.
- Gamification_of_learning wikiPageWikiLink Flow_(psychology).
- Gamification_of_learning wikiPageWikiLink Foursquare.
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- Gamification_of_learning wikiPageWikiLink Incentive-centered_design.
- Gamification_of_learning wikiPageWikiLink Institute_of_Play.
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- Gamification_of_learning wikiPageWikiLink Katie_Salen.
- Gamification_of_learning wikiPageWikiLink Khan_Academy.
- Gamification_of_learning wikiPageWikiLink Leaderboard.
- Gamification_of_learning wikiPageWikiLink Minecraft.
- Gamification_of_learning wikiPageWikiLink Motivation.
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- Gamification_of_learning wikiPageWikiLink Narrative.
- Gamification_of_learning wikiPageWikiLink One_Flew_Over_the_Cuckoos_Nest_(novel).
- Gamification_of_learning wikiPageWikiLink Online_spreadsheet.
- Gamification_of_learning wikiPageWikiLink Psychoanalytic_theory.
- Gamification_of_learning wikiPageWikiLink Rensselaer_Polytechnic_Institute.
- Gamification_of_learning wikiPageWikiLink Shoppers_Drug_Mart.
- Gamification_of_learning wikiPageWikiLink Starbucks.
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- Gamification_of_learning wikiPageWikiLink Video_game.
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- Gamification_of_learning wikiPageWikiLink Virtual_University_(serious_game).
- Gamification_of_learning wikiPageWikiLink Web_page.
- Gamification_of_learning wikiPageWikiLink Zombie.
- Gamification_of_learning wikiPageWikiLink File:RiseoftheRhythm_Screenshot.png.
- Gamification_of_learning wikiPageWikiLink File:Ward_Game_Screen_Shot.png.
- Gamification_of_learning wikiPageWikiLinkText "Gamification of learning".
- Gamification_of_learning wikiPageWikiLinkText "gamification of learning".
- Gamification_of_learning wikiPageWikiLinkText "gamified".
- Gamification_of_learning wikiPageWikiLinkText "learning".
- Gamification_of_learning wikiPageUsesTemplate Template:Reflist.
- Gamification_of_learning subject Category:Gaming.
- Gamification_of_learning subject Category:Learning.
- Gamification_of_learning subject Category:Teaching.
- Gamification_of_learning hypernym Approach.
- Gamification_of_learning type ProgrammingLanguage.
- Gamification_of_learning comment "The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning.".
- Gamification_of_learning label "Gamification of learning".
- Gamification_of_learning sameAs Q17015388.
- Gamification_of_learning sameAs Ludificación_de_aprendizaje.
- Gamification_of_learning sameAs m.0_v3k67.
- Gamification_of_learning sameAs Q17015388.
- Gamification_of_learning wasDerivedFrom Gamification_of_learning?oldid=702994910.
- Gamification_of_learning depiction RiseoftheRhythm_Screenshot.png.
- Gamification_of_learning isPrimaryTopicOf Gamification_of_learning.