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- Free-form_deformation abstract "In computer graphics, free-form deformation (FFD) is a geometric technique used to model simple deformations of rigid objects. It is based on the idea of enclosing an object within a cube or another hull object, and transforming the object within the hull as the hull is deformed. Deformation of the hull is based on the concept of so-called hyper-patches, which are three-dimensional analogs of parametric curves such as Bézier curves, B-splines, or NURBs. The technique was first described by Thomas W. Sederberg and Scott R. Parry in 1986, and is based on an earlier technique by Alan Barr. It was extended by Coquillart to a technique described as extended free-form deformation, which refines the hull object by introducing additional geometry or by using different hull objects such as cylinders and prisms.".
- Free-form_deformation wikiPageExternalLink ffdeform.html.
- Free-form_deformation wikiPageID "36017481".
- Free-form_deformation wikiPageLength "2355".
- Free-form_deformation wikiPageOutDegree "15".
- Free-form_deformation wikiPageRevisionID "682547529".
- Free-form_deformation wikiPageWikiLink B-spline.
- Free-form_deformation wikiPageWikiLink Blender_(software).
- Free-form_deformation wikiPageWikiLink Breast_cancer.
- Free-form_deformation wikiPageWikiLink Bézier_curve.
- Free-form_deformation wikiPageWikiLink Category:Curves.
- Free-form_deformation wikiPageWikiLink Category:Geometry_in_computer_vision.
- Free-form_deformation wikiPageWikiLink Category:Graphic_design.
- Free-form_deformation wikiPageWikiLink Computer_graphics.
- Free-form_deformation wikiPageWikiLink Cube.
- Free-form_deformation wikiPageWikiLink Deformation_(engineering).
- Free-form_deformation wikiPageWikiLink Geometric_transformation.
- Free-form_deformation wikiPageWikiLink Image_registration.
- Free-form_deformation wikiPageWikiLink Non-uniform_rational_B-spline.
- Free-form_deformation wikiPageWikiLink Parametric_equation.
- Free-form_deformation wikiPageWikiLinkText "Free-form deformation".
- Free-form_deformation wikiPageWikiLinkText "free-form deformation".
- Free-form_deformation wikiPageUsesTemplate Template:Compu-graphics-stub.
- Free-form_deformation wikiPageUsesTemplate Template:Reflist.
- Free-form_deformation subject Category:Curves.
- Free-form_deformation subject Category:Geometry_in_computer_vision.
- Free-form_deformation subject Category:Graphic_design.
- Free-form_deformation hypernym Technique.
- Free-form_deformation type TopicalConcept.
- Free-form_deformation comment "In computer graphics, free-form deformation (FFD) is a geometric technique used to model simple deformations of rigid objects. It is based on the idea of enclosing an object within a cube or another hull object, and transforming the object within the hull as the hull is deformed. Deformation of the hull is based on the concept of so-called hyper-patches, which are three-dimensional analogs of parametric curves such as Bézier curves, B-splines, or NURBs.".
- Free-form_deformation label "Free-form deformation".
- Free-form_deformation sameAs Q1454193.
- Free-form_deformation sameAs Freiform-Deformation.
- Free-form_deformation sameAs m.0j44ngx.
- Free-form_deformation sameAs Q1454193.
- Free-form_deformation wasDerivedFrom Free-form_deformation?oldid=682547529.
- Free-form_deformation isPrimaryTopicOf Free-form_deformation.