Matches in DBpedia 2016-04 for { <http://dbpedia.org/resource/Extreme_Graphics> ?p ?o }
Showing triples 1 to 40 of
40
with 100 triples per page.
- Extreme_Graphics abstract "Extreme Graphics is a computer graphics architecture for Silicon Graphics computer workstations. Extreme Graphics was developed in 1993 and was available as a high-end graphics option on workstations such as the Indigo2, released during the mid-1990s. Extreme Graphics gives the workstation real-time 2D and 3D graphics rendering capability similar to that of even high-end PCs made many years after Extreme's introduction, with the exception of texture rendering which is performed in software. Extreme Graphics systems consist of eight Geometry Engines and two Raster Engines, twice as many units as the Elan/XZ graphics used in the Indy, Indigo, and Indigo2. The eight geometry engines are rated at 256 MFLOPS maximum, far faster than the MIPS R4400 CPU used in the workstation.Extreme Graphics consists of five graphics subsystems: the Command Engine, Geometry Subsystem, Raster Engine, framebuffer and Display Subsystem. [1] Extreme Graphics can produce resolutions up to 1280 x 1024 pixels with 24-bit color and can also process unencoded NTSC and PAL analog television signals. It is reported by the PROM as GU1-Extreme.The Extreme Graphics architecture was superseded by SGI's IMPACT graphics architecture in 1995.".
- Extreme_Graphics wikiPageExternalLink 3.2.2.
- Extreme_Graphics wikiPageExternalLink 5.6.
- Extreme_Graphics wikiPageID "1951473".
- Extreme_Graphics wikiPageLength "1784".
- Extreme_Graphics wikiPageOutDegree "19".
- Extreme_Graphics wikiPageRevisionID "496625902".
- Extreme_Graphics wikiPageWikiLink 3D_computer_graphics.
- Extreme_Graphics wikiPageWikiLink Category:SGI_graphics.
- Extreme_Graphics wikiPageWikiLink Computer_graphics.
- Extreme_Graphics wikiPageWikiLink Framebuffer.
- Extreme_Graphics wikiPageWikiLink Geometry_pipelines.
- Extreme_Graphics wikiPageWikiLink IMPACT_(computer_graphics).
- Extreme_Graphics wikiPageWikiLink List_of_Intel_graphics_processing_units.
- Extreme_Graphics wikiPageWikiLink NTSC.
- Extreme_Graphics wikiPageWikiLink PAL.
- Extreme_Graphics wikiPageWikiLink Personal_computer.
- Extreme_Graphics wikiPageWikiLink Raster_Engine.
- Extreme_Graphics wikiPageWikiLink SGI_Indigo.
- Extreme_Graphics wikiPageWikiLink SGI_Indigo²_and_Challenge_M.
- Extreme_Graphics wikiPageWikiLink SGI_Indy.
- Extreme_Graphics wikiPageWikiLink Silicon_Graphics.
- Extreme_Graphics wikiPageWikiLink Software_rendering.
- Extreme_Graphics wikiPageWikiLink Television.
- Extreme_Graphics wikiPageWikiLink Workstation.
- Extreme_Graphics wikiPageWikiLinkText "Extreme Graphics".
- Extreme_Graphics wikiPageWikiLinkText "SGI Extreme".
- Extreme_Graphics wikiPageUsesTemplate Template:Distinguish2.
- Extreme_Graphics subject Category:SGI_graphics.
- Extreme_Graphics hypernym Architecture.
- Extreme_Graphics type Company.
- Extreme_Graphics type Thing.
- Extreme_Graphics comment "Extreme Graphics is a computer graphics architecture for Silicon Graphics computer workstations. Extreme Graphics was developed in 1993 and was available as a high-end graphics option on workstations such as the Indigo2, released during the mid-1990s. Extreme Graphics gives the workstation real-time 2D and 3D graphics rendering capability similar to that of even high-end PCs made many years after Extreme's introduction, with the exception of texture rendering which is performed in software.".
- Extreme_Graphics label "Extreme Graphics".
- Extreme_Graphics differentFrom List_of_Intel_graphics_processing_units.
- Extreme_Graphics sameAs Q5422333.
- Extreme_Graphics sameAs m.068fmt.
- Extreme_Graphics sameAs Q5422333.
- Extreme_Graphics wasDerivedFrom Extreme_Graphics?oldid=496625902.
- Extreme_Graphics isPrimaryTopicOf Extreme_Graphics.