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- Branching_factor abstract "In computing, tree data structures, and game theory, the branching factor is the number of children at each node, the outdegree. If this value is not uniform, an average branching factor can be calculated.For example, in chess, if a \"node\" is considered to be a legal position, the average branching factor has been said to be about 35. This means that, on average, a player has about 35 legal moves at his disposal at each turn. By comparison, the branching factor for the game Go is 250.Higher branching factors make algorithms that follow every branch at every node, such as exhaustive brute force searches, computationally more expensive due to the exponentially increasing number of nodes, leading to combinatorial explosion.For example, if the branching factor is 10, then there will be 10 nodes one level down from the current position, 102 (or 100) nodes two levels down, 103 (or 1,000) nodes three levels down, and so on. The higher the branching factor, the faster this \"explosion\" occurs. The branching factor can be cut down by a pruning algorithm.".
- Branching_factor thumbnail Red-black_tree_example.svg?width=300.
- Branching_factor wikiPageID "438471".
- Branching_factor wikiPageLength "2535".
- Branching_factor wikiPageOutDegree "20".
- Branching_factor wikiPageRevisionID "622933670".
- Branching_factor wikiPageWikiLink Brute-force_search.
- Branching_factor wikiPageWikiLink Category:Analysis_of_algorithms.
- Branching_factor wikiPageWikiLink Category:Combinatorial_game_theory.
- Branching_factor wikiPageWikiLink Category:Computer_chess.
- Branching_factor wikiPageWikiLink Category:Trees_(data_structures).
- Branching_factor wikiPageWikiLink Chess.
- Branching_factor wikiPageWikiLink Combinatorial_explosion.
- Branching_factor wikiPageWikiLink Computing.
- Branching_factor wikiPageWikiLink Directed_graph.
- Branching_factor wikiPageWikiLink Exponential_growth.
- Branching_factor wikiPageWikiLink Game_theory.
- Branching_factor wikiPageWikiLink Go_(game).
- Branching_factor wikiPageWikiLink Hierarchical_organization.
- Branching_factor wikiPageWikiLink Hierarchy.
- Branching_factor wikiPageWikiLink Node_(computer_science).
- Branching_factor wikiPageWikiLink Pruning_(decision_trees).
- Branching_factor wikiPageWikiLink Tree_(data_structure).
- Branching_factor wikiPageWikiLink File:Red-black_tree_example.svg.
- Branching_factor wikiPageWikiLinkText "Branching factor".
- Branching_factor wikiPageWikiLinkText "branching factor".
- Branching_factor wikiPageUsesTemplate Template:Reflist.
- Branching_factor subject Category:Analysis_of_algorithms.
- Branching_factor subject Category:Combinatorial_game_theory.
- Branching_factor subject Category:Computer_chess.
- Branching_factor subject Category:Trees_(data_structures).
- Branching_factor hypernym Number.
- Branching_factor type Combinatoric.
- Branching_factor type Structure.
- Branching_factor type Technique.
- Branching_factor comment "In computing, tree data structures, and game theory, the branching factor is the number of children at each node, the outdegree. If this value is not uniform, an average branching factor can be calculated.For example, in chess, if a \"node\" is considered to be a legal position, the average branching factor has been said to be about 35. This means that, on average, a player has about 35 legal moves at his disposal at each turn.".
- Branching_factor label "Branching factor".
- Branching_factor sameAs Q2059349.
- Branching_factor sameAs Factor_de_ramificación.
- Branching_factor sameAs ضریب_انشعاب.
- Branching_factor sameAs Fattore_di_diramazione.
- Branching_factor sameAs Vertakkingsfactor.
- Branching_factor sameAs m.028ks5.
- Branching_factor sameAs Q2059349.
- Branching_factor wasDerivedFrom Branching_factor?oldid=622933670.
- Branching_factor depiction Red-black_tree_example.svg.
- Branching_factor isPrimaryTopicOf Branching_factor.