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- procedural-narrative-left-4-dead accessdate "2009-05-10".
- procedural-narrative-left-4-dead date "2009-01-03".
- procedural-narrative-left-4-dead first "Dan".
- procedural-narrative-left-4-dead isCitedBy Emergent_gameplay.
- procedural-narrative-left-4-dead last "Kline".
- procedural-narrative-left-4-dead quote "The horror setting, the tight team dynamic and situations, the swaying difficulty, the orthogonally designed super-zombies, all compound to push the players alongside the pacing and set up dramatic conflict and hard, human choices. As opposed to hard, systematic choices. Even though there’s barely a traditional “narrative” at all in L4D, the mechanics and the experience manager seem to create a framework that allows the player’s to build their own unique story, but in a different way then the Sim and Civilization-likes designers refer to it. This is player story built on structure, rather than player story built in a sandbox. And we know from experience that structured storytelling creates something special".
- procedural-narrative-left-4-dead title "Procedural Narrative: Left 4 Dead".
- procedural-narrative-left-4-dead url procedural-narrative-left-4-dead.