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- c515432df017ef9868782f0cd36c45b8d9a44f7e90f9b1794f29979c2ef1b081 chapter "Difficulty Scaling of Game AI".
- c515432df017ef9868782f0cd36c45b8d9a44f7e90f9b1794f29979c2ef1b081 isCitedBy Dynamic_game_difficulty_balancing.
- c515432df017ef9868782f0cd36c45b8d9a44f7e90f9b1794f29979c2ef1b081 last "P. Spronck, I. Sprinkhuizen-Kuyper, E. Postma".
- c515432df017ef9868782f0cd36c45b8d9a44f7e90f9b1794f29979c2ef1b081 location "Belgium".
- c515432df017ef9868782f0cd36c45b8d9a44f7e90f9b1794f29979c2ef1b081 pages "33–37".
- c515432df017ef9868782f0cd36c45b8d9a44f7e90f9b1794f29979c2ef1b081 title "Proceedings of the 5th International Conference on Intelligent Games and Simulation".
- c515432df017ef9868782f0cd36c45b8d9a44f7e90f9b1794f29979c2ef1b081 year "2004".