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- b2c757d3fbda993178e42b1e99441907071161c89fa52c56b64d15de5935acf4 accessdate "2014-02-12".
- b2c757d3fbda993178e42b1e99441907071161c89fa52c56b64d15de5935acf4 date "1994-12-10".
- b2c757d3fbda993178e42b1e99441907071161c89fa52c56b64d15de5935acf4 first "Kraettli L.".
- b2c757d3fbda993178e42b1e99441907071161c89fa52c56b64d15de5935acf4 isCitedBy AVATAR_(MUD).
- b2c757d3fbda993178e42b1e99441907071161c89fa52c56b64d15de5935acf4 last "Epperson".
- b2c757d3fbda993178e42b1e99441907071161c89fa52c56b64d15de5935acf4 publisher "Rice University Sociology Department".
- b2c757d3fbda993178e42b1e99441907071161c89fa52c56b64d15de5935acf4 quote "The idea of role-playing is that one can become, temporarily at least, what one is not, and the Farside MUD designers created a world in which anyone could become anything they desired, while logged-in.".
- b2c757d3fbda993178e42b1e99441907071161c89fa52c56b64d15de5935acf4 title "Patterns of Social Behavior In Computer-Mediated Communications".