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- 325c76e4877b7a28ba7a09c6a9d6ad0da9c2b1152992edfe066ee380dbb11fbd date "2011-03-22".
- 325c76e4877b7a28ba7a09c6a9d6ad0da9c2b1152992edfe066ee380dbb11fbd developer "Square Enix".
- 325c76e4877b7a28ba7a09c6a9d6ad0da9c2b1152992edfe066ee380dbb11fbd isCitedBy Dissidia_012_Final_Fantasy.
- 325c76e4877b7a28ba7a09c6a9d6ad0da9c2b1152992edfe066ee380dbb11fbd platform "PlayStation Portable".
- 325c76e4877b7a28ba7a09c6a9d6ad0da9c2b1152992edfe066ee380dbb11fbd publisher "Square Enix".
- 325c76e4877b7a28ba7a09c6a9d6ad0da9c2b1152992edfe066ee380dbb11fbd quote "Kain: Manikins... Hm. I wonder. How do you place our odds? Against numbers like these, do you think we actually stand to win? / Warrior of Light: I cannot speak for the outcome, but we can fight as long as we have strength. / Kain: That's one answer. You are correct. We can fight for as long as we have strength, and almost certainly lose. But IF! IF there were a way to make winning possible, by accepting that loss as inevitable... / ... / Lightning: You're taking down your own allies and putting them to sleep so they'll get revived?".
- 325c76e4877b7a28ba7a09c6a9d6ad0da9c2b1152992edfe066ee380dbb11fbd title "Dissidia 012 Final Fantasy".