Matches in DBpedia 2016-04 for { <http://books.google.com/books?vid=ISBN0-226-09627-0> ?p ?o }
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- books?vid=ISBN0-226-09627-0 authorlink "Edward Castronova".
- books?vid=ISBN0-226-09627-0 first "Edward".
- books?vid=ISBN0-226-09627-0 isCitedBy Habitat_(video_game).
- books?vid=ISBN0-226-09627-0 isCitedBy History_of_massively_multiplayer_online_games.
- books?vid=ISBN0-226-09627-0 isCitedBy MUD.
- books?vid=ISBN0-226-09627-0 isCitedBy Online_game.
- books?vid=ISBN0-226-09627-0 isCitedBy Online_text-based_role-playing_game.
- books?vid=ISBN0-226-09627-0 isCitedBy Role-playing_video_game.
- books?vid=ISBN0-226-09627-0 isbn "0-226-09627-0".
- books?vid=ISBN0-226-09627-0 last "Castronova".
- books?vid=ISBN0-226-09627-0 pages "10, 291".
- books?vid=ISBN0-226-09627-0 pages "291".
- books?vid=ISBN0-226-09627-0 publisher "University Of Chicago Press".
- books?vid=ISBN0-226-09627-0 quote "[...] established Habitat as a result. This is described as a 2D graphical MUD [...]".
- books?vid=ISBN0-226-09627-0 quote "[...] established Habitat as a result. This is described as a 2D graphical MUD, and while we now know that Habitat was the first of many massively multiuser graphical chat spaces, we also know that the connection is not direct. [...] Its owners and makers [...]".
- books?vid=ISBN0-226-09627-0 quote "[pp. 10] The ancestors of MMORPGS were text-based multiuser domains [...] [pp. 291] Indeed, MUDs generate perhaps the one historical connection between game-based VR and the traditional program [...]".
- books?vid=ISBN0-226-09627-0 title "Synthetic Worlds: The Business and Culture of Online Games".
- books?vid=ISBN0-226-09627-0 year "2006".