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- Smoothing_group abstract "In 3D computer graphics, a smoothing group is a group of polygons in a polygon mesh which should appear to form a smooth surface. Smoothing groups are useful for describing shapes where some polygons are connected smoothly to their neighbors, and some are not. For example, in a mesh representing a cylinder, all of the polygons are smoothly connected except along the edges of the end caps. One could make a smoothing group containing all of the polygons in one end cap, another containing the polygons in the other end cap, and a last group containing the polygons in the tube shape between the end caps.By identifying the polygons in a mesh that should appear to be smoothly connected, smoothing groups allow 3D modeling software to estimate the surface normal at any point on the mesh, by averaging the surface normals or vertex normals in the mesh data that describes the mesh. The software can use this data to determine how light interacts with the model. If each polygon lies in a plane, the software could calculate a polygon's surface normal by calculating the normal of the polygon's plane, meaning this data would not have to be stored in the mesh. Thus, early 3D modeling software like 3D Studio Max DOS used smoothing groups as a way to avoid having to store accurate vertex normals for each vertex of the mesh, as a strategy for computer representation of surfaces.".
- Smoothing_group wikiPageID "31001516".
- Smoothing_group wikiPageLength "2175".
- Smoothing_group wikiPageOutDegree "14".
- Smoothing_group wikiPageRevisionID "676231944".
- Smoothing_group wikiPageWikiLink 3D_computer_graphics.
- Smoothing_group wikiPageWikiLink 3D_modeling.
- Smoothing_group wikiPageWikiLink 3D_modeling_software.
- Smoothing_group wikiPageWikiLink Category:3D_computer_graphics.
- Smoothing_group wikiPageWikiLink Category:Computer_graphics_data_structures.
- Smoothing_group wikiPageWikiLink Computer_representation_of_surfaces.
- Smoothing_group wikiPageWikiLink Cylinder_(geometry).
- Smoothing_group wikiPageWikiLink Differential_geometry_of_surfaces.
- Smoothing_group wikiPageWikiLink Normal_(geometry).
- Smoothing_group wikiPageWikiLink Plane_(geometry).
- Smoothing_group wikiPageWikiLink Polygon.
- Smoothing_group wikiPageWikiLink Polygon_mesh.
- Smoothing_group wikiPageWikiLink Shape.
- Smoothing_group wikiPageWikiLink Smooth_surface.
- Smoothing_group wikiPageWikiLink Surface_normal.
- Smoothing_group wikiPageWikiLink Vertex_normal.
- Smoothing_group wikiPageWikiLinkText "smoothing group".
- Smoothing_group date "August 2015".
- Smoothing_group hasPhotoCollection Smoothing_group.
- Smoothing_group reason "per WP:CIRCULAR".
- Smoothing_group wikiPageUsesTemplate Template:Better_source.
- Smoothing_group wikiPageUsesTemplate Template:Reflist.
- Smoothing_group subject Category:3D_computer_graphics.
- Smoothing_group subject Category:Computer_graphics_data_structures.
- Smoothing_group hypernym Group.
- Smoothing_group type Band.
- Smoothing_group type Structure.
- Smoothing_group comment "In 3D computer graphics, a smoothing group is a group of polygons in a polygon mesh which should appear to form a smooth surface. Smoothing groups are useful for describing shapes where some polygons are connected smoothly to their neighbors, and some are not. For example, in a mesh representing a cylinder, all of the polygons are smoothly connected except along the edges of the end caps.".
- Smoothing_group label "Smoothing group".
- Smoothing_group sameAs m.0gg9n33.
- Smoothing_group sameAs Q7546458.
- Smoothing_group sameAs Q7546458.
- Smoothing_group wasDerivedFrom Smoothing_group?oldid=676231944.
- Smoothing_group isPrimaryTopicOf Smoothing_group.