Matches in DBpedia 2015-10 for { <http://dbpedia.org/resource/Physics_Abstraction_Layer> ?p ?o }
- Physics_Abstraction_Layer abstract "The Physics Abstraction Layer (PAL) is an open source cross-platform physical simulation API abstraction system. It is similar to a physics engine wrapper, however it is far more flexible providing extended abilities. PAL is free software, released under the BSD license.PAL is a high-level interface for low-level physics engines used in games, simulation systems, and other 3D applications. It supports a number of dynamic simulation methodologies, including rigid body, liquids, soft body, ragdoll, and vehicle dynamics. PAL features a simple C++ API and intuitive objects (e.g. Solids, Joints, Actuators, Sensors, and Materials). It also features COLLADA, Scythe Physics Editor, and XML-based file storage.The Physics Abstraction Layer provides a number of benefits over directly using a physics engine: Flexibility – It allows developers to switch between different physics engines to see which engine provides their needs, as well as quickly testing a new engine. Portable – Developers are able to use the physics engine which provides the best performance for different platforms, and are able to write platform independent code. Security – If a middleware provider is acquired by another company or development is discontinued, developers can switch engines. Scalable – The abstraction layer allows developers to run their code on handheld console platforms up to supercomputers. Ease of use – Implementation details of the physics engine are abstracted, providing a cleaner interface to the developer. Benchmarking – Researchers can directly compare the performance of various dynamic simulations systems.PAL is designed with a pluggable abstract factory allowing code to be written and compiled once and allowing runtime selection of different physics engines, as well as feature upgrades.".
- Physics_Abstraction_Layer genre Middleware.
- Physics_Abstraction_Layer license BSD_licenses.
- Physics_Abstraction_Layer operatingSystem Cross-platform.
- Physics_Abstraction_Layer programmingLanguage C++.
- Physics_Abstraction_Layer programmingLanguage C_(programming_language).
- Physics_Abstraction_Layer thumbnail Pal_logo_web.gif?width=300.
- Physics_Abstraction_Layer wikiPageExternalLink pal.
- Physics_Abstraction_Layer wikiPageExternalLink index.html.
- Physics_Abstraction_Layer wikiPageExternalLink pal_bench_graph.html.
- Physics_Abstraction_Layer wikiPageID "8821725".
- Physics_Abstraction_Layer wikiPageLength "5934".
- Physics_Abstraction_Layer wikiPageOutDegree "66".
- Physics_Abstraction_Layer wikiPageRevisionID "597480031".
- Physics_Abstraction_Layer wikiPageWikiLink AGEIA.
- Physics_Abstraction_Layer wikiPageWikiLink API.
- Physics_Abstraction_Layer wikiPageWikiLink Abstract_Factory_pattern.
- Physics_Abstraction_Layer wikiPageWikiLink Abstract_factory_pattern.
- Physics_Abstraction_Layer wikiPageWikiLink Actuator.
- Physics_Abstraction_Layer wikiPageWikiLink Adapter_pattern.
- Physics_Abstraction_Layer wikiPageWikiLink Ageia.
- Physics_Abstraction_Layer wikiPageWikiLink Application_programming_interface.
- Physics_Abstraction_Layer wikiPageWikiLink BSD_licenses.
- Physics_Abstraction_Layer wikiPageWikiLink Benchmark_(computing).
- Physics_Abstraction_Layer wikiPageWikiLink Box2D.
- Physics_Abstraction_Layer wikiPageWikiLink Bullet_(software).
- Physics_Abstraction_Layer wikiPageWikiLink C++.
- Physics_Abstraction_Layer wikiPageWikiLink COLLADA.
- Physics_Abstraction_Layer wikiPageWikiLink C_(programming_language).
- Physics_Abstraction_Layer wikiPageWikiLink Category:Computer_physics_engines.
- Physics_Abstraction_Layer wikiPageWikiLink Computational_fluid_dynamics.
- Physics_Abstraction_Layer wikiPageWikiLink Cross-platform.
- Physics_Abstraction_Layer wikiPageWikiLink Dynamical_simulation.
- Physics_Abstraction_Layer wikiPageWikiLink Extensible_Markup_Language.
- Physics_Abstraction_Layer wikiPageWikiLink Friction.
- Physics_Abstraction_Layer wikiPageWikiLink Havok_(software).
- Physics_Abstraction_Layer wikiPageWikiLink Meqon.
- Physics_Abstraction_Layer wikiPageWikiLink Middleware.
- Physics_Abstraction_Layer wikiPageWikiLink Multibody_system.
- Physics_Abstraction_Layer wikiPageWikiLink Newton_Game_Dynamics.
- Physics_Abstraction_Layer wikiPageWikiLink OPAL_(software).
- Physics_Abstraction_Layer wikiPageWikiLink Open_Dynamics_Engine.
- Physics_Abstraction_Layer wikiPageWikiLink Open_source.
- Physics_Abstraction_Layer wikiPageWikiLink PhysX.
- Physics_Abstraction_Layer wikiPageWikiLink Physical_simulation.
- Physics_Abstraction_Layer wikiPageWikiLink Physics_Processing_Unit.
- Physics_Abstraction_Layer wikiPageWikiLink Physics_engine.
- Physics_Abstraction_Layer wikiPageWikiLink Physics_engines.
- Physics_Abstraction_Layer wikiPageWikiLink Physics_processing_unit.
- Physics_Abstraction_Layer wikiPageWikiLink Plug-in_(computing).
- Physics_Abstraction_Layer wikiPageWikiLink Porting.
- Physics_Abstraction_Layer wikiPageWikiLink Ragdoll_physics.
- Physics_Abstraction_Layer wikiPageWikiLink Real-time_computing.
- Physics_Abstraction_Layer wikiPageWikiLink Rigid_body.
- Physics_Abstraction_Layer wikiPageWikiLink Rigid_body_dynamics.
- Physics_Abstraction_Layer wikiPageWikiLink Scalability.
- Physics_Abstraction_Layer wikiPageWikiLink Scythe_Physics_Editor.
- Physics_Abstraction_Layer wikiPageWikiLink Sensor.
- Physics_Abstraction_Layer wikiPageWikiLink Soft_body_dynamics.
- Physics_Abstraction_Layer wikiPageWikiLink Software_development_kit.
- Physics_Abstraction_Layer wikiPageWikiLink Tokamak_(software).
- Physics_Abstraction_Layer wikiPageWikiLink Tokamak_physics_engine.
- Physics_Abstraction_Layer wikiPageWikiLink Vehicle_dynamics.
- Physics_Abstraction_Layer wikiPageWikiLink Video_game_console.
- Physics_Abstraction_Layer wikiPageWikiLink Wrapper_pattern.
- Physics_Abstraction_Layer wikiPageWikiLink XML.
- Physics_Abstraction_Layer wikiPageWikiLinkText "PAL".
- Physics_Abstraction_Layer wikiPageWikiLinkText "Physics Abstraction Layer".
- Physics_Abstraction_Layer genre Middleware.
- Physics_Abstraction_Layer hasPhotoCollection Physics_Abstraction_Layer.
- Physics_Abstraction_Layer license BSD_licenses.
- Physics_Abstraction_Layer logo "Pal logo web.gif".
- Physics_Abstraction_Layer logoSize "200".
- Physics_Abstraction_Layer name "Physics Abstraction Layer".
- Physics_Abstraction_Layer operatingSystem Cross-platform.
- Physics_Abstraction_Layer programmingLanguage C++.
- Physics_Abstraction_Layer programmingLanguage C_(programming_language).
- Physics_Abstraction_Layer screenshot "PAL-Wallcollage-small.jpg".
- Physics_Abstraction_Layer screenshotSize "200".
- Physics_Abstraction_Layer title "Physics Abstraction Layer".
- Physics_Abstraction_Layer wikiPageUsesTemplate Template:Infobox_software.
- Physics_Abstraction_Layer wikiPageUsesTemplate Template:Official_website.
- Physics_Abstraction_Layer wikiPageUsesTemplate Template:Physics_engines.
- Physics_Abstraction_Layer wikiPageUsesTemplate Template:Reflist.
- Physics_Abstraction_Layer wikiPageUsesTemplate Template:Unreferenced.
- Physics_Abstraction_Layer subject Category:Computer_physics_engines.
- Physics_Abstraction_Layer hypernym System.
- Physics_Abstraction_Layer type Article.
- Physics_Abstraction_Layer type Software.
- Physics_Abstraction_Layer type Work.
- Physics_Abstraction_Layer type Article.
- Physics_Abstraction_Layer type CreativeWork.
- Physics_Abstraction_Layer type Thing.
- Physics_Abstraction_Layer type Q386724.
- Physics_Abstraction_Layer type Q7397.
- Physics_Abstraction_Layer comment "The Physics Abstraction Layer (PAL) is an open source cross-platform physical simulation API abstraction system. It is similar to a physics engine wrapper, however it is far more flexible providing extended abilities. PAL is free software, released under the BSD license.PAL is a high-level interface for low-level physics engines used in games, simulation systems, and other 3D applications.".
- Physics_Abstraction_Layer label "Physics Abstraction Layer".
- Physics_Abstraction_Layer sameAs m.027kzd5.
- Physics_Abstraction_Layer sameAs Q7189682.
- Physics_Abstraction_Layer sameAs Q7189682.