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- Multi-load_games abstract "Multi-load games were games developed for 8-bit computers (for example, the ZX Spectrum, Atari, and Commodore 64) that got around memory constraints through designs that loaded up only portions of the game.Due to the limited memory of these computers, games were initially fairly simple, in order to keep the size of the program code as small as possible, as games would be loaded into memory in their entirety. In time, however, developers began creating games that loaded in only the parts of the game that could be accommodated by the memory constraints (typically 48 or 64K of RAM). This multi-load approach allowed much larger and complex games to be created, and also allowed games to be created as a series of smaller games (such as RoboCop.) The user would usually be prompted to stop the tape when the section had loaded, then prompted to "Press play on tape" when the next section was required (the 8-bit music tribute band Press Play On Tape uses this phrase as its name).With the advent of the 128K versions of the Spectrum and Commodore, many games that would previously have required multi-loading could be loaded into memory in their entirety.".
- Multi-load_games wikiPageID "16371646".
- Multi-load_games wikiPageLength "1683".
- Multi-load_games wikiPageOutDegree "12".
- Multi-load_games wikiPageRevisionID "662025740".
- Multi-load_games wikiPageWikiLink 8-bit.
- Multi-load_games wikiPageWikiLink Atari_8-bit_family.
- Multi-load_games wikiPageWikiLink Category:History_of_video_games.
- Multi-load_games wikiPageWikiLink Commodore_64.
- Multi-load_games wikiPageWikiLink Compact_Cassette.
- Multi-load_games wikiPageWikiLink Computer.
- Multi-load_games wikiPageWikiLink Kilobyte.
- Multi-load_games wikiPageWikiLink Kilobytes.
- Multi-load_games wikiPageWikiLink Press_Play_On_Tape.
- Multi-load_games wikiPageWikiLink RAM.
- Multi-load_games wikiPageWikiLink Random-access_memory.
- Multi-load_games wikiPageWikiLink RoboCop.
- Multi-load_games wikiPageWikiLink Tribute_act.
- Multi-load_games wikiPageWikiLink Tribute_band.
- Multi-load_games wikiPageWikiLink ZX_Spectrum.
- Multi-load_games wikiPageWikiLinkText "Multi-load games".
- Multi-load_games hasPhotoCollection Multi-load_games.
- Multi-load_games wikiPageUsesTemplate Template:8bitcomputer-game-stub.
- Multi-load_games wikiPageUsesTemplate Template:Reflist.
- Multi-load_games subject Category:History_of_video_games.
- Multi-load_games hypernym Games.
- Multi-load_games type VideoGame.
- Multi-load_games comment "Multi-load games were games developed for 8-bit computers (for example, the ZX Spectrum, Atari, and Commodore 64) that got around memory constraints through designs that loaded up only portions of the game.Due to the limited memory of these computers, games were initially fairly simple, in order to keep the size of the program code as small as possible, as games would be loaded into memory in their entirety.".
- Multi-load_games label "Multi-load games".
- Multi-load_games sameAs m.03wj0ft.
- Multi-load_games sameAs Q6934467.
- Multi-load_games sameAs Q6934467.
- Multi-load_games wasDerivedFrom Multi-load_games?oldid=662025740.
- Multi-load_games isPrimaryTopicOf Multi-load_games.