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- Level_of_detail abstract "In computer graphics, accounting for level of detail involves decreasing the complexity of a 3D object representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.Level of detail techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations.The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast.Although most of the time LOD is applied to geometry detail only, the basic concept can be generalized. Recently, LOD techniques also included shader management to keep control of pixel complexity.A form of level of detail management has been applied to textures for years, under the name of mipmapping, also providing higher rendering quality.It is commonplace to say that "an object has been LOD'd" when the object is simplified by the underlying LOD-ing algorithm.".
- Level_of_detail wikiPageExternalLink clark-vis-surface.pdf..
- Level_of_detail wikiPageExternalLink hlods.pdf.
- Level_of_detail wikiPageExternalLink tut_geomipmaps.shtml..
- Level_of_detail wikiPageExternalLink tpcg10.pdf.
- Level_of_detail wikiPageExternalLink erikson00.pdf..
- Level_of_detail wikiPageID "1177500".
- Level_of_detail wikiPageLength "13193".
- Level_of_detail wikiPageOutDegree "54".
- Level_of_detail wikiPageRevisionID "677272940".
- Level_of_detail wikiPageWikiLink 3D_city_models.
- Level_of_detail wikiPageWikiLink Alpha_blending.
- Level_of_detail wikiPageWikiLink Alpha_compositing.
- Level_of_detail wikiPageWikiLink CPU-bound.
- Level_of_detail wikiPageWikiLink CPU_bound.
- Level_of_detail wikiPageWikiLink Cartographic_generalization.
- Level_of_detail wikiPageWikiLink Category:3D_rendering.
- Level_of_detail wikiPageWikiLink Central_processing_unit.
- Level_of_detail wikiPageWikiLink Clipping_(computer_graphics).
- Level_of_detail wikiPageWikiLink Communications_of_the_ACM.
- Level_of_detail wikiPageWikiLink Computer_graphics.
- Level_of_detail wikiPageWikiLink Computer_graphics_(computer_science).
- Level_of_detail wikiPageWikiLink Culling.
- Level_of_detail wikiPageWikiLink Digital_mockup.
- Level_of_detail wikiPageWikiLink Display_list.
- Level_of_detail wikiPageWikiLink Dodecahedron.
- Level_of_detail wikiPageWikiLink Edwin_Catmull.
- Level_of_detail wikiPageWikiLink GIS.
- Level_of_detail wikiPageWikiLink GPure.
- Level_of_detail wikiPageWikiLink Geographic_information_system.
- Level_of_detail wikiPageWikiLink Geomipmapping.
- Level_of_detail wikiPageWikiLink Graphics_pipeline.
- Level_of_detail wikiPageWikiLink Hard_coding.
- Level_of_detail wikiPageWikiLink Heuristic_(computer_science).
- Level_of_detail wikiPageWikiLink James_H._Clark.
- Level_of_detail wikiPageWikiLink MeshLab.
- Level_of_detail wikiPageWikiLink Mipmap.
- Level_of_detail wikiPageWikiLink Mipmapping.
- Level_of_detail wikiPageWikiLink Morphing.
- Level_of_detail wikiPageWikiLink OpenGL.
- Level_of_detail wikiPageWikiLink Out-of-core.
- Level_of_detail wikiPageWikiLink Out-of-core_algorithm.
- Level_of_detail wikiPageWikiLink Polygon_Cruncher.
- Level_of_detail wikiPageWikiLink Polygon_mesh.
- Level_of_detail wikiPageWikiLink Polygon_reduction_technique.
- Level_of_detail wikiPageWikiLink Popping_(computer_graphics).
- Level_of_detail wikiPageWikiLink Pro_Optimizer.
- Level_of_detail wikiPageWikiLink Procedural_generation.
- Level_of_detail wikiPageWikiLink Rational_Reducer.
- Level_of_detail wikiPageWikiLink Real-time_computer_graphics.
- Level_of_detail wikiPageWikiLink Rendering_(computer_graphics).
- Level_of_detail wikiPageWikiLink Shader.
- Level_of_detail wikiPageWikiLink Simplygon.
- Level_of_detail wikiPageWikiLink Software_development_kit.
- Level_of_detail wikiPageWikiLink Sphere.
- Level_of_detail wikiPageWikiLink Terrain_rendering.
- Level_of_detail wikiPageWikiLink Tree_(data_structure).
- Level_of_detail wikiPageWikiLink Vizup.
- Level_of_detail wikiPageWikiLink File:DifferenceImageBruteLod.MaxDZ8.png.
- Level_of_detail wikiPageWikiLink File:DiscreteLodAndCullExampleRanges.MaxDZ8.svg.
- Level_of_detail wikiPageWikiLink File:SpheresBruteForce.MaxDZ8.jpg.
- Level_of_detail wikiPageWikiLink File:SpheresLodded.MaxDZ8.jpg.
- Level_of_detail wikiPageWikiLink File:WireSphereHiTass.MaxDZ8.jpg.
- Level_of_detail wikiPageWikiLink File:WireSphereLowTass.MaxDZ8.jpg.
- Level_of_detail wikiPageWikiLink File:WireSphereMaxTass.MaxDZ8.jpg.
- Level_of_detail wikiPageWikiLink File:WireSphereMinTass.MaxDZ8.jpg.
- Level_of_detail wikiPageWikiLink File:WireSphereStdTass.MaxDZ8.jpg.
- Level_of_detail wikiPageWikiLinkText "LOD".
- Level_of_detail wikiPageWikiLinkText "LODing".
- Level_of_detail wikiPageWikiLinkText "Level of detail".
- Level_of_detail wikiPageWikiLinkText "Levels of detail".
- Level_of_detail wikiPageWikiLinkText "LoD".
- Level_of_detail wikiPageWikiLinkText "Multi Geometry LOD".
- Level_of_detail wikiPageWikiLinkText "level of detail".
- Level_of_detail wikiPageWikiLinkText "levels of detail (LOD)".
- Level_of_detail wikiPageWikiLinkText "levels of detail".
- Level_of_detail wikiPageWikiLinkText "simplification".
- Level_of_detail hasPhotoCollection Level_of_detail.
- Level_of_detail wikiPageUsesTemplate Template:Essay.
- Level_of_detail wikiPageUsesTemplate Template:Note.
- Level_of_detail wikiPageUsesTemplate Template:Quote.
- Level_of_detail wikiPageUsesTemplate Template:Ref.
- Level_of_detail wikiPageUsesTemplate Template:Reflist.
- Level_of_detail wikiPageUsesTemplate Template:Section_OR.
- Level_of_detail subject Category:3D_rendering.
- Level_of_detail comment "In computer graphics, accounting for level of detail involves decreasing the complexity of a 3D object representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.Level of detail techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations.The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast.Although most of the time LOD is applied to geometry detail only, the basic concept can be generalized. ".
- Level_of_detail label "Level of detail".
- Level_of_detail sameAs Level_of_detail.
- Level_of_detail sameAs Level_of_Detail.
- Level_of_detail sameAs Level_of_detail.
- Level_of_detail sameAs Level_of_detail.
- Level_of_detail sameAs Nível_de_detalhe.
- Level_of_detail sameAs m.04dr18.
- Level_of_detail sameAs Level_of_Detail.
- Level_of_detail sameAs Q1821756.
- Level_of_detail sameAs Q1821756.
- Level_of_detail sameAs 细节层次.
- Level_of_detail wasDerivedFrom Level_of_detail?oldid=677272940.
- Level_of_detail isPrimaryTopicOf Level_of_detail.