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- Image-based_lighting abstract "Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omni-directional representation of real-world light information as an image, typically using a specialised camera. This image is then projected onto a dome or sphere analogously to environment mapping, and this is used to simulate the lighting for the objects in the scene. This allows highly detailed real-world lighting to be used to light a scene, instead of trying to accurately model illumination using an existing rendering technique. Image-based lighting often uses high dynamic range imaging for greater realism, though this is not universal. Almost all modern rendering software offers some type of image-based lighting, though the exact terminology used in the system may vary.Image-based lighting is also starting to show up in video games as video game consoles and personal computers start to have the computational resources to render scenes in real time using this technique. This technique is used in Forza Motorsport 4 and Crash Time 5: Undercover, by the Chameleon engine used in Need for Speed: Hot Pursuit, and in the CryEngine 3 middleware.".
- Image-based_lighting wikiPageExternalLink Image-Based%20Lighting.pdf.
- Image-based_lighting wikiPageExternalLink tipFullView.php?l=eng&topicid=31.
- Image-based_lighting wikiPageExternalLink rthdribl.
- Image-based_lighting wikiPageID "4206295".
- Image-based_lighting wikiPageLength "1717".
- Image-based_lighting wikiPageOutDegree "14".
- Image-based_lighting wikiPageRevisionID "629767126".
- Image-based_lighting wikiPageWikiLink 3D_rendering.
- Image-based_lighting wikiPageWikiLink Alarm_für_Cobra_11_-_Undercover.
- Image-based_lighting wikiPageWikiLink Ambient_occlusion.
- Image-based_lighting wikiPageWikiLink Category:Global_illumination_algorithms.
- Image-based_lighting wikiPageWikiLink CryEngine.
- Image-based_lighting wikiPageWikiLink CryEngine_3.
- Image-based_lighting wikiPageWikiLink Environment_mapping.
- Image-based_lighting wikiPageWikiLink Forza_Motorsport_4.
- Image-based_lighting wikiPageWikiLink High-dynamic-range_imaging.
- Image-based_lighting wikiPageWikiLink High_dynamic_range_imaging.
- Image-based_lighting wikiPageWikiLink Image.
- Image-based_lighting wikiPageWikiLink Need_for_Speed:_Hot_Pursuit_(2010_video_game).
- Image-based_lighting wikiPageWikiLink Personal_computer.
- Image-based_lighting wikiPageWikiLink Reflection_mapping.
- Image-based_lighting wikiPageWikiLink Relighting.
- Image-based_lighting wikiPageWikiLink Video_game.
- Image-based_lighting wikiPageWikiLink Video_game_console.
- Image-based_lighting wikiPageWikiLinkText "IBL".
- Image-based_lighting wikiPageWikiLinkText "Image-based lighting".
- Image-based_lighting wikiPageWikiLinkText "image-based lighting".
- Image-based_lighting hasPhotoCollection Image-based_lighting.
- Image-based_lighting wikiPageUsesTemplate Template:Unreferenced.
- Image-based_lighting subject Category:Global_illumination_algorithms.
- Image-based_lighting hypernym D.
- Image-based_lighting type VideoGame.
- Image-based_lighting type Algorithm.
- Image-based_lighting comment "Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omni-directional representation of real-world light information as an image, typically using a specialised camera. This image is then projected onto a dome or sphere analogously to environment mapping, and this is used to simulate the lighting for the objects in the scene.".
- Image-based_lighting label "Image-based lighting".
- Image-based_lighting sameAs m.0bpy9f.
- Image-based_lighting sameAs Q6002069.
- Image-based_lighting sameAs Q6002069.
- Image-based_lighting sameAs 图像照明.
- Image-based_lighting wasDerivedFrom Image-based_lighting?oldid=629767126.
- Image-based_lighting isPrimaryTopicOf Image-based_lighting.