Matches in DBpedia 2015-10 for { <http://dbpedia.org/resource/Behavior_model> ?p ?o }
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- Behavior_model abstract "In artificial intelligence, a behavior model is a mathematical model used to describe the behavior of one or more intelligent agents. In game artificial intelligence, it is used to describe the behavior of one or more non-player characters. Common behavior models include:Finite-state machinesDecision treesBehavior treesHierarchical task networksHierarchical control systemsUtility systems".
- Behavior_model wikiPageID "47893974".
- Behavior_model wikiPageLength "646".
- Behavior_model wikiPageOutDegree "12".
- Behavior_model wikiPageRevisionID "683690831".
- Behavior_model wikiPageWikiLink Artificial_intelligence.
- Behavior_model wikiPageWikiLink Artificial_intelligence_(video_games).
- Behavior_model wikiPageWikiLink Behavior_tree_(artificial_intelligence,_robotics_and_control).
- Behavior_model wikiPageWikiLink Category:Behavior_model.
- Behavior_model wikiPageWikiLink Decision_tree.
- Behavior_model wikiPageWikiLink Finite-state_machine.
- Behavior_model wikiPageWikiLink Hierarchical_control_system.
- Behavior_model wikiPageWikiLink Hierarchical_task_network.
- Behavior_model wikiPageWikiLink Intelligent_agent.
- Behavior_model wikiPageWikiLink Mathematical_model.
- Behavior_model wikiPageWikiLink Non-player_character.
- Behavior_model wikiPageWikiLink Utility_system.
- Behavior_model wikiPageWikiLink Utility_system_(artificial_intelligence).
- Behavior_model wikiPageWikiLinkText "Behavior model".
- Behavior_model hasPhotoCollection Behavior_model.
- Behavior_model wikiPageUsesTemplate Template:Ai-stub.
- Behavior_model subject Category:Behavior_model.
- Behavior_model hypernym Model.
- Behavior_model type Person.
- Behavior_model comment "In artificial intelligence, a behavior model is a mathematical model used to describe the behavior of one or more intelligent agents. In game artificial intelligence, it is used to describe the behavior of one or more non-player characters. Common behavior models include:Finite-state machinesDecision treesBehavior treesHierarchical task networksHierarchical control systemsUtility systems".
- Behavior_model label "Behavior model".
- Behavior_model wasDerivedFrom Behavior_model?oldid=683690831.
- Behavior_model isPrimaryTopicOf Behavior_model.