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- Armor_class abstract "In some role-playing games, armor class (abbreviated AC) is a derived statistic that indicates how difficult it is to land a successful blow on a character with an attack. It represents either a character's protective equipment, ability to dodge attacks, or a combination of the two.In earlier versions of Dungeons & Dragons, a lower AC indicated that a creature was more difficult to hit. An unarmored human had an AC of 10, and armor lowered a character's armor class. Powerful creatures would usually have an armor class lower than 0.In Advanced Dungeons & Dragons, a character or monster's ability to strike successfully was indicated by its THAC0, the minimum roll needed on a 20-sided die "To Hit Armor Class 0". The die roll needed to hit other armor classes could be computed by subtracting the armor class from the THAC0. The lower one's THAC0, the more likely a hit would be successful. This system replaced combat tables in the 2nd edition of AD&D, but was officially abandoned in the 3rd edition of D&D (2000).In third edition D&D, the armor class system was effectively reversed. An unarmored human still had an AC of 10, but wearing additional armor and/or wielding a shield increased armor class. Thus, a creature with an AC of 0 in second edition would have an armor class of 20 in third edition, and vice versa. This system persists into the fifth edition rules. A wide range of factors affects armor class in both systems, including a character's dexterity, use of various combat techniques (such as forms of parrying), and the quality and material composition of the armor worn.The concepts of armor class and hit points originated in a set of American Civil War naval rules. Dungeons & Dragons co-creator Dave Arneson adopted the concepts in miniatures games that he ran shortly before the first edition of D&D was written.Numerous Dungeons & Dragons–derived tabletop role-playing and role-playing video games use a similar armor class system. Many games with unrelated systems use the term to represent a character's ability to avoid damage or reduce damage taken.".
- Armor_class wikiPageID "802004".
- Armor_class wikiPageLength "2494".
- Armor_class wikiPageOutDegree "11".
- Armor_class wikiPageRevisionID "682176803".
- Armor_class wikiPageWikiLink 20-sided_die.
- Armor_class wikiPageWikiLink Category:Role-playing_game_terminology.
- Armor_class wikiPageWikiLink Dave_Arneson.
- Armor_class wikiPageWikiLink Derived_statistic.
- Armor_class wikiPageWikiLink Dexterity.
- Armor_class wikiPageWikiLink Dice.
- Armor_class wikiPageWikiLink Dungeons_&_Dragons.
- Armor_class wikiPageWikiLink Fine_motor_skill.
- Armor_class wikiPageWikiLink Health_(gaming).
- Armor_class wikiPageWikiLink Hit_points.
- Armor_class wikiPageWikiLink Parry_(fencing).
- Armor_class wikiPageWikiLink Parrying.
- Armor_class wikiPageWikiLink Role-playing_game.
- Armor_class wikiPageWikiLink Role-playing_games.
- Armor_class wikiPageWikiLink Role-playing_video_game.
- Armor_class wikiPageWikiLink Statistic_(role-playing_games).
- Armor_class wikiPageWikiLinkText "AC".
- Armor_class wikiPageWikiLinkText "Armor class".
- Armor_class wikiPageWikiLinkText "Damage Reduction".
- Armor_class wikiPageWikiLinkText "armor class".
- Armor_class wikiPageWikiLinkText "armor rating".
- Armor_class hasPhotoCollection Armor_class.
- Armor_class wikiPageUsesTemplate Template:D&D-stub.
- Armor_class wikiPageUsesTemplate Template:D&D_topics.
- Armor_class wikiPageUsesTemplate Template:One_source.
- Armor_class wikiPageUsesTemplate Template:Reflist.
- Armor_class subject Category:Role-playing_game_terminology.
- Armor_class hypernym Statistic.
- Armor_class type Article.
- Armor_class type Article.
- Armor_class comment "In some role-playing games, armor class (abbreviated AC) is a derived statistic that indicates how difficult it is to land a successful blow on a character with an attack. It represents either a character's protective equipment, ability to dodge attacks, or a combination of the two.In earlier versions of Dungeons & Dragons, a lower AC indicated that a creature was more difficult to hit. An unarmored human had an AC of 10, and armor lowered a character's armor class.".
- Armor_class label "Armor class".
- Armor_class sameAs アーマークラス.
- Armor_class sameAs Klasa_pancerza.
- Armor_class sameAs m.03d3qw.
- Armor_class sameAs Q4793703.
- Armor_class sameAs Q4793703.
- Armor_class wasDerivedFrom Armor_class?oldid=682176803.
- Armor_class isPrimaryTopicOf Armor_class.