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- Antiportal abstract "In computer-generated imagery and real-time 3D computer graphics, antiportal rendering is a way to reduce overdraw (the rendering of detail which will not be in the final image), and in this way to optimize draw speed. Antiportals are related to portals, and are the inverse.An antiportal (or occluder) works by defining a plane or volume which can never be seen through, normally by placing it within an opaque object. The renderer uses this to quickly calculate which objects/faces/verticies lie behind the antiportal, and so are out of line of sight, so do not need to be rendered.Many video games and 3D graphics programs use this technique for speed rendering. Unreal Tournament 2004, among many other games, uses this technique.".
- Antiportal wikiPageID "7582383".
- Antiportal wikiPageLength "1272".
- Antiportal wikiPageOutDegree "12".
- Antiportal wikiPageRevisionID "617332931".
- Antiportal wikiPageWikiLink 3D_computer_graphics.
- Antiportal wikiPageWikiLink Category:Computer_graphics.
- Antiportal wikiPageWikiLink Category:Unreal_(series).
- Antiportal wikiPageWikiLink Computer-generated_imagery.
- Antiportal wikiPageWikiLink Opacity_(optics).
- Antiportal wikiPageWikiLink Plane_(geometry).
- Antiportal wikiPageWikiLink Portal_(computer_graphics).
- Antiportal wikiPageWikiLink Portal_rendering.
- Antiportal wikiPageWikiLink Rendering_(computer_graphics).
- Antiportal wikiPageWikiLink Unreal_Tournament_2004.
- Antiportal wikiPageWikiLink Video_game.
- Antiportal wikiPageWikiLink Volume.
- Antiportal wikiPageWikiLinkText "Antiportal".
- Antiportal hasPhotoCollection Antiportal.
- Antiportal wikiPageUsesTemplate Template:Compu-graphics-stub.
- Antiportal wikiPageUsesTemplate Template:Reflist.
- Antiportal subject Category:Computer_graphics.
- Antiportal subject Category:Unreal_(series).
- Antiportal hypernym Way.
- Antiportal type Area.
- Antiportal type Area.
- Antiportal type Shooter.
- Antiportal comment "In computer-generated imagery and real-time 3D computer graphics, antiportal rendering is a way to reduce overdraw (the rendering of detail which will not be in the final image), and in this way to optimize draw speed. Antiportals are related to portals, and are the inverse.An antiportal (or occluder) works by defining a plane or volume which can never be seen through, normally by placing it within an opaque object.".
- Antiportal label "Antiportal".
- Antiportal sameAs m.0265xzy.
- Antiportal sameAs Q4775135.
- Antiportal sameAs Q4775135.
- Antiportal wasDerivedFrom Antiportal?oldid=617332931.
- Antiportal isPrimaryTopicOf Antiportal.