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- gabe-newell-writes-edge accessdate "2008-11-22".
- gabe-newell-writes-edge date "2008-11-21".
- gabe-newell-writes-edge first "Gabe".
- gabe-newell-writes-edge isCitedBy Dynamic_game_difficulty_balancing.
- gabe-newell-writes-edge isCitedBy Emergent_gameplay.
- gabe-newell-writes-edge isCitedBy Left_4_Dead.
- gabe-newell-writes-edge isCitedBy Left_4_Dead_(series).
- gabe-newell-writes-edge last "Newell".
- gabe-newell-writes-edge publisher "edge-online.com".
- gabe-newell-writes-edge quote "The events are trying to give them a sense of narrative. We look at sequences of events and try to take what their actions are to generate new sequences. If they've been particularly challenged by one kind of creature then we can use that information to make decisions about how we use that creature in subsequent encounters. This is what makes procedural narrative more of a story-telling device than, say, a simple difficulty mechanism.".
- gabe-newell-writes-edge title "Gabe Newell Writes for Edge".
- gabe-newell-writes-edge url gabe-newell-writes-edge.
- gabe-newell-writes-edge work Edge_(magazine).