Matches in DBpedia 2016-04 for { <http://www.gamasutra.com/view/feature/6271/where_games_go_to_sleep_the_game_.php?print=1> ?p ?o }
Showing triples 1 to 13 of
13
with 100 triples per page.
- where_games_go_to_sleep_the_game_.php?print=1 accessdate "2013-01-10".
- where_games_go_to_sleep_the_game_.php?print=1 archivedate "2013-04-22".
- where_games_go_to_sleep_the_game_.php?print=1 archiveurl where_games_go_to_sleep_the_game_.php?print=1.
- where_games_go_to_sleep_the_game_.php?print=1 date "2011-01-27".
- where_games_go_to_sleep_the_game_.php?print=1 first "John".
- where_games_go_to_sleep_the_game_.php?print=1 isCitedBy Abandonware.
- where_games_go_to_sleep_the_game_.php?print=1 isCitedBy Business_models_for_open-source_software.
- where_games_go_to_sleep_the_game_.php?print=1 isCitedBy Digital_preservation.
- where_games_go_to_sleep_the_game_.php?print=1 last "Andersen".
- where_games_go_to_sleep_the_game_.php?print=1 publisher Gamasutra.
- where_games_go_to_sleep_the_game_.php?print=1 quote "The existence of decaying technology, disorganization, and poor storage could in theory put a video game to sleep permanently -- never to be played again. Troubling admissions have surfaced over the years concerning video game preservation. When questions concerning re-releases of certain game titles are brought up during interviews with developers, for example, these developers would reveal issues of game production material being lost or destroyed. Certain game titles could not see a re-release due to various issues. One story began to circulate of source code being lost altogether for a well-known RPG, preventing its re-release on a new console.".
- where_games_go_to_sleep_the_game_.php?print=1 title "Where Games Go To Sleep: The Game Preservation Crisis, Part 1".
- where_games_go_to_sleep_the_game_.php?print=1 url where_games_go_to_sleep_the_game_.php?print=1.