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- Q6002069 subject Q8492854.
- Q6002069 abstract "Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omnidirectional representation of real-world light information as an image, typically using a specialised camera. This image is then projected onto a dome or sphere analogously to environment mapping, and this is used to simulate the lighting for the objects in the scene. This allows highly detailed real-world lighting to be used to light a scene, instead of trying to accurately model illumination using an existing rendering technique.Image-based lighting often uses high dynamic range imaging for greater realism, though this is not universal. According to Fxguide, "Almost all modern rendering software offers some type of image-based lighting, though the exact terminology used in the system may vary."Motion picture production makes use of image-based lighting, and it can be seen in movies like Monsters University, The Great Gatsby, and Iron Man 2.Image-based lighting is also used in some video games as video game consoles and personal computers start to have the computational resources to render scenes in real time using this technique. This technique is used in: Forza Motorsport 4 Rise of the Tomb Raider Into the Stars Image-based lighting is also a built-in feature of the Crytek CryEngine video game engine.".
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- Q6002069 wikiPageWikiLink Q8492854.
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- Q6002069 comment "Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omnidirectional representation of real-world light information as an image, typically using a specialised camera. This image is then projected onto a dome or sphere analogously to environment mapping, and this is used to simulate the lighting for the objects in the scene.".
- Q6002069 label "Image-based lighting".