Matches in DBpedia 2016-04 for { <http://wikidata.dbpedia.org/resource/Q389215> ?p ?o }
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- Q389215 abstract "Afterlife is a god game released by LucasArts in 1996 that places the player in the role of a semi-omnipotent being known as a Demiurge, with the job of creating a functional Heaven and Hell to reward or punish the citizens of the local planet. The player does not assign citizens to their various punishments and rewards, since the game does this automatically. Instead, the player creates the infrastructure (roads, zones for the various sins/virtues, reincarnation centers) that allows the afterlife to function properly. Players are accountable for the job that they do because their bosses, The Powers That Be, check in from time to time. The player also has the assistance of two advisors—Aria Goodhalo, an angel, and Jasper Wormsworth, a demon. Aria and Jasper provide warnings when things are going wrong with the afterlife, and offer tips on how to fix the problems.The game is very satirical, with various references to pop culture (such as a passing mention of a "San Quentin Scarearantino" or sending a Death Star to destroy buildings if the player cheats too much).".
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- Q389215 designer Q3856273.
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- Q389215 platforms Q1406.
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- Q389215 publisher "LucasArts".
- Q389215 title "Afterlife".
- Q389215 type CreativeWork.
- Q389215 type Software.
- Q389215 type VideoGame.
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- Q389215 comment "Afterlife is a god game released by LucasArts in 1996 that places the player in the role of a semi-omnipotent being known as a Demiurge, with the job of creating a functional Heaven and Hell to reward or punish the citizens of the local planet. The player does not assign citizens to their various punishments and rewards, since the game does this automatically.".
- Q389215 label "Afterlife (video game)".