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- Q3339165 subject Q13329926.
- Q3339165 subject Q8407972.
- Q3339165 abstract "Newton Game Dynamics is an open source physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.The Newton Game Dynamics SDK license allows developers to freely incorporate the engine into personal projects or commercial products so long as credit is given and the engine is distributed solely as part of a compiled software program that is itself not a physics engine. Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.".
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- Q3339165 thumbnail RagDoll_demo_OGRE_Newton_1.png?width=300.
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- Q3339165 author memberlist.php?mode=viewprofile&u=7.
- Q3339165 author developerId,7571.
- Q3339165 genre Q146768.
- Q3339165 latestPreviewVersion "3.05".
- Q3339165 latestReleaseVersion "2.36".
- Q3339165 license Q207243.
- Q3339165 name "Newton Game Dynamics".
- Q3339165 programmingLanguage Q2407.
- Q3339165 website www.newtondynamics.com.
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- Q3339165 comment "Newton Game Dynamics is an open source physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.The Newton Game Dynamics SDK license allows developers to freely incorporate the engine into personal projects or commercial products so long as credit is given and the engine is distributed solely as part of a compiled software program that is itself not a physics engine.".
- Q3339165 label "Newton Game Dynamics".
- Q3339165 depiction RagDoll_demo_OGRE_Newton_1.png.
- Q3339165 homepage www.newtondynamics.com.
- Q3339165 name "Newton Game Dynamics".