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- Q1930546 subject Q7012327.
- Q1930546 subject Q7134699.
- Q1930546 subject Q7216160.
- Q1930546 subject Q7363122.
- Q1930546 subject Q8894564.
- Q1930546 abstract "In philosophy and mathematics, Newcomb's paradox, also referred to as Newcomb's problem, is a thought experiment involving a game between two players, one of whom purports to be able to predict the future. Whether the problem actually is a paradox is disputed.Newcomb's paradox was created by William Newcomb of the University of California's Lawrence Livermore Laboratory. However, it was first analyzed and was published in a philosophy paper spread to the philosophical community by Robert Nozick in 1969, and appeared in Martin Gardner's Scientific American column in 1974. Today it is a much debated problem in the philosophical branch of decision theory but has received little attention from the mathematical side.".
- Q1930546 wikiPageExternalLink newcomb.pdf.
- Q1930546 wikiPageExternalLink the-cat-that-is-not-there.
- Q1930546 wikiPageExternalLink 3-free-will-two-paradoxes-choice.
- Q1930546 wikiPageExternalLink newcombs-paradox-in-light-of.html.
- Q1930546 wikiPageExternalLink 524.
- Q1930546 wikiPageExternalLink newcomb.html.
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- Q1930546 wikiPageWikiLink Q7012327.
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- Q1930546 wikiPageWikiLink Q7134699.
- Q1930546 wikiPageWikiLink Q7216160.
- Q1930546 wikiPageWikiLink Q7363122.
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- Q1930546 wikiPageWikiLink Q8894564.
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- Q1930546 comment "In philosophy and mathematics, Newcomb's paradox, also referred to as Newcomb's problem, is a thought experiment involving a game between two players, one of whom purports to be able to predict the future. Whether the problem actually is a paradox is disputed.Newcomb's paradox was created by William Newcomb of the University of California's Lawrence Livermore Laboratory.".
- Q1930546 label "Newcomb's paradox".