Matches in DBpedia 2016-04 for { <http://wikidata.dbpedia.org/resource/Q18205497> ?p ?o }
Showing triples 1 to 35 of
35
with 100 triples per page.
- Q18205497 subject Q558331.
- Q18205497 subject Q7036095.
- Q18205497 subject Q7483203.
- Q18205497 subject Q8279954.
- Q18205497 subject Q8670714.
- Q18205497 subject Q9711069.
- Q18205497 abstract "A behavior tree (BT) is a mathematical model of plan execution used in computer science, robotics, control systems and video games. They describe switchings between a finite set of tasks in a modular fashion. Their strength comes from their ability to create very complex tasks composed of simple tasks, without worrying how the simple tasks are implemented. BTs present some similarities to hierarchical state machines with the key difference that the main building block of a behavior is a task rather than a state. Its ease of human understanding make BTs less error prone and very popular in the game developer community.".
- Q18205497 thumbnail BT_search_and_grasp.png?width=300.
- Q18205497 wikiPageExternalLink aigamedev.com.
- Q18205497 wikiPageWikiLink Q170978.
- Q18205497 wikiPageWikiLink Q1747150.
- Q18205497 wikiPageWikiLink Q176452.
- Q18205497 wikiPageWikiLink Q210844.
- Q18205497 wikiPageWikiLink Q21198.
- Q18205497 wikiPageWikiLink Q22905832.
- Q18205497 wikiPageWikiLink Q2494121.
- Q18205497 wikiPageWikiLink Q2631895.
- Q18205497 wikiPageWikiLink Q2665508.
- Q18205497 wikiPageWikiLink Q2859736.
- Q18205497 wikiPageWikiLink Q466466.
- Q18205497 wikiPageWikiLink Q484000.
- Q18205497 wikiPageWikiLink Q486902.
- Q18205497 wikiPageWikiLink Q4914658.
- Q18205497 wikiPageWikiLink Q558331.
- Q18205497 wikiPageWikiLink Q7036095.
- Q18205497 wikiPageWikiLink Q7483203.
- Q18205497 wikiPageWikiLink Q8279954.
- Q18205497 wikiPageWikiLink Q831366.
- Q18205497 wikiPageWikiLink Q8670714.
- Q18205497 wikiPageWikiLink Q959968.
- Q18205497 wikiPageWikiLink Q9711069.
- Q18205497 comment "A behavior tree (BT) is a mathematical model of plan execution used in computer science, robotics, control systems and video games. They describe switchings between a finite set of tasks in a modular fashion. Their strength comes from their ability to create very complex tasks composed of simple tasks, without worrying how the simple tasks are implemented.".
- Q18205497 label "Behavior tree (artificial intelligence, robotics and control)".
- Q18205497 depiction BT_search_and_grasp.png.
- Q18205497 homepage aigamedev.com.