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- Q16984696 subject Q7478371.
- Q16984696 subject Q9101144.
- Q16984696 abstract "Head-coupled perspective is a technique to show 3D imagery on 2D devices. The perspective of the scene on the screen is based on the position of the user’s eyes, simulating a 3D environment. When the user moves his/her head the perspective of the scene changes, creating the effect of looking through a window to the scene instead of looking at a flat projection of a scene.".
- Q16984696 wikiPageExternalLink i3D.
- Q16984696 wikiPageExternalLink NigayFrancone.pdf.
- Q16984696 wikiPageExternalLink projector.
- Q16984696 wikiPageExternalLink 2633.
- Q16984696 wikiPageWikiLink Q11259415.
- Q16984696 wikiPageWikiLink Q16911860.
- Q16984696 wikiPageWikiLink Q17254587.
- Q16984696 wikiPageWikiLink Q188968.
- Q16984696 wikiPageWikiLink Q189177.
- Q16984696 wikiPageWikiLink Q1900281.
- Q16984696 wikiPageWikiLink Q1931635.
- Q16984696 wikiPageWikiLink Q222947.
- Q16984696 wikiPageWikiLink Q7478371.
- Q16984696 wikiPageWikiLink Q9101144.
- Q16984696 wikiPageWikiLink Q970687.
- Q16984696 comment "Head-coupled perspective is a technique to show 3D imagery on 2D devices. The perspective of the scene on the screen is based on the position of the user’s eyes, simulating a 3D environment. When the user moves his/her head the perspective of the scene changes, creating the effect of looking through a window to the scene instead of looking at a flat projection of a scene.".
- Q16984696 label "Head-coupled perspective".