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- Q16835003 subject Q15371547.
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- Q16835003 subject Q9590271.
- Q16835003 abstract "Elizabeth is a fictional character and A.I. companion in BioShock Infinite, the third in Irrational Games' BioShock franchise. With the game set in 1912 on a sky city (named Columbia) based on American exceptionalism, Elizabeth is to take over the city once its current leader (or "Prophet"), Father Comstock, dies. Elizabeth can make and exploit "tears", rips to other universes, allowing her to move between them and/or bring in items from them. To prevent her from leaving Columbia, a remote "Siphon" is made which limits her powers, and she is locked in a tower under study and guarded by a giant mechanical bird known as Songbird. In addition to the main game, Elizabeth also appears in the two-episode downloadable content campaign Burial at Sea, set in the underwater city of Rapture and evocative of film noir. In it, she takes on a more femme fatale role and serves as the player character in the second episode.The character is voiced by Courtnee Draper, while motion capture was done by Heather Gordon. Russian cosplayer Anna Moleva was brought in to be her "face" and used in live-action adverts, after developers saw her incredibly accurate cosplay. Elizabeth's relationship with Songbird was partly based on Ken Levine's personal experiences. She is slightly naive after having lived most of her life in a tower. Developers repeatedly considered simply cutting her due to the hassle in making her "work". Great work was put into her artificial intelligence, with the developers believing there had been no real great A.I. companion in video games since Half-Life 2's Alyx Vance. The character has hyper-realistic expressions to help players see her from across the battlefield, as well as a two-tone colour scheme and unique silhouette.Elizabeth was heavily featured in news and media prior to the release of the game, and plastic figures of her have been made. She has been positively received, and Infinite reviews particularly highlighted her role. Her A.I. was praised, as was her character and narrative role. However, GamesRadar's Matt Bradford criticised the inconsistencies of her lockpicking lines, and bit-tech's Edward Chester felt her resource-gathering abilities and other elements of the A.I could break immersion at times.".
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- Q16835003 comment "Elizabeth is a fictional character and A.I. companion in BioShock Infinite, the third in Irrational Games' BioShock franchise. With the game set in 1912 on a sky city (named Columbia) based on American exceptionalism, Elizabeth is to take over the city once its current leader (or "Prophet"), Father Comstock, dies. Elizabeth can make and exploit "tears", rips to other universes, allowing her to move between them and/or bring in items from them.".
- Q16835003 label "Elizabeth (BioShock)".