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- Q1108221 subject Q7904119.
- Q1108221 subject Q8345436.
- Q1108221 subject Q8382997.
- Q1108221 subject Q8448676.
- Q1108221 abstract "Cartoon physics is a jocular system of laws of physics that supersedes the normal laws, used in animation for humorous effect. Normal physical laws are referential (i.e., objective, invariant), but cartoon physics are preferential (i.e., subjective, varying).Many of the most famous American animated films, particularly those from Warner Bros. and Metro-Goldwyn-Mayer studios, unconsciously developed a relatively consistent set of such "laws" which have become de rigueur in comic animation. In one common cartoon scenario example, when a cartoon character runs off a cliff, gravity has no effect until the character notices and reacts.In words attributed to Art Babbitt, an animator with the Walt Disney Studios: "Animation follows the laws of physics—unless it is funnier otherwise."In the words of Vaarsuvius in Rich Burlew's comic The Order of the Stick, "W. E. Coyote's Law of Cartoon Inertia: Objects in motion tend to stay at the same altitude until gravity is noticed".".
- Q1108221 thumbnail Cartoon_physics_WikiWorld.png?width=300.
- Q1108221 wikiPageExternalLink cartoon.html.
- Q1108221 wikiPageExternalLink mariogravity.shtml.
- Q1108221 wikiPageExternalLink index.htm.
- Q1108221 wikiPageExternalLink phys101.html.
- Q1108221 wikiPageExternalLink soap-opera-physics.html.
- Q1108221 wikiPageExternalLink jk_100animeRules.htm.
- Q1108221 wikiPageExternalLink the-laws-of-cartoon-thermodynamics.
- Q1108221 wikiPageExternalLink www.stanleypickergallery.org.
- Q1108221 wikiPageWikiLink Q104363.
- Q1108221 wikiPageWikiLink Q1107.
- Q1108221 wikiPageWikiLink Q11168.
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- Q1108221 wikiPageWikiLink Q7904119.
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- Q1108221 wikiPageWikiLink Q822524.
- Q1108221 wikiPageWikiLink Q8345436.
- Q1108221 wikiPageWikiLink Q835612.
- Q1108221 wikiPageWikiLink Q8382997.
- Q1108221 wikiPageWikiLink Q8448676.
- Q1108221 wikiPageWikiLink Q8704.
- Q1108221 wikiPageWikiLink Q949161.
- Q1108221 comment "Cartoon physics is a jocular system of laws of physics that supersedes the normal laws, used in animation for humorous effect. Normal physical laws are referential (i.e., objective, invariant), but cartoon physics are preferential (i.e., subjective, varying).Many of the most famous American animated films, particularly those from Warner Bros. and Metro-Goldwyn-Mayer studios, unconsciously developed a relatively consistent set of such "laws" which have become de rigueur in comic animation.".
- Q1108221 label "Cartoon physics".
- Q1108221 depiction Cartoon_physics_WikiWorld.png.